My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Elite Barbarians Hog Rider Balloon
Giant Snowball
Archers Minions Goblin Gang Hog Rider Balloon
Zap
Archers Minions Goblin Gang Balloon
Barbarian Barrel
Archers Goblin Gang Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Elite Barbarians Hog Rider Balloon
Fireball
Archers Minions Goblin Gang Elite Barbarians Hog Rider Balloon
Poison
Archers Minions Goblin Gang Balloon
Lightning
Elite Barbarians Balloon
Rocket
Elite Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Minions Goblin Gang Hog Rider Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Hog Rider Balloon
Minions
Hog Rider Rage Elite Barbarians Balloon
Goblin Gang
Hog Rider Balloon
Elite Barbarians
Rage Archers Minions Hog Rider The Log
Hog Rider
Minions Goblin Gang Rage The Log Archers Elite Barbarians Balloon
Rage
Minions Elite Barbarians Hog Rider Balloon
Balloon
Rage Archers Minions Goblin Gang Hog Rider The Log
The Log
Hog Rider Elite Barbarians Balloon

Defense Synergies 0 6

Archers
Minions Goblin Gang The Log
Minions
Archers The Log
Goblin Gang
Archers The Log
Elite Barbarians
The Log
Hog Rider
Rage
Balloon
The Log
Archers Minions Goblin Gang Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Elite Barbarians Minions Goblin Gang The Log
Goblin Gang Archers Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang
Elite Barbarians The Log
Goblin Gang The Log Archers Minions
Minions Archers Goblin Gang
The Log
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers
Archers Minions Goblin Gang The Log
Minions Archers Goblin Gang
Minions Goblin Gang Elite Barbarians The Log
Minions Goblin Gang The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians The Log
Minions Goblin Gang Elite Barbarians
Archers Minions Goblin Gang Elite Barbarians The Log
The Log Archers Minions
Elite Barbarians
Goblin Gang Archers Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Elite Barbarians
Archers Goblin Gang Elite Barbarians The Log
Goblin Gang Minions Elite Barbarians The Log
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians
Archers Minions Goblin Gang
Goblin Gang Archers Minions Elite Barbarians
Elite Barbarians
Minions Elite Barbarians The Log
Goblin Gang
Minions Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Goblin Gang
Archers
Goblin Gang Elite Barbarians Archers Minions The Log
Minions Archers Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Minions
Archers The Log
The Log
The Log
Minions Goblin Gang Elite Barbarians
The Log
Archers
Elite Barbarians The Log
Minions
Elite Barbarians The Log
The Log
The Log
Minions
Archers The Log
The Log
Minions The Log
The Log
The Log
The Log
The Log
The Log
The Log
Elite Barbarians Archers
Minions
Elite Barbarians
The Log
The Log
Archers Minions Goblin Gang
Archers
The Log
Goblin Gang
The Log
Elite Barbarians
Minions Goblin Gang Elite Barbarians The Log
The Log

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