My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Wizard Magic Archer Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A Magic Archer Lumberjack
Fireball
Hog Rider Wizard Magic Archer Lumberjack
Poison
Wizard Magic Archer
Lightning
Wizard Magic Archer Lumberjack
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Hog Rider Magic Archer Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Hog Rider

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado P.E.K.K.A Magic Archer Lumberjack
Fireball
Zap Hog Rider Tornado Magic Archer
Hog Rider
Zap Fireball Wizard Tornado Magic Archer Lumberjack
Wizard
Tornado Hog Rider P.E.K.K.A Lumberjack
Tornado
Zap Fireball Wizard P.E.K.K.A Magic Archer Hog Rider
P.E.K.K.A
Zap Tornado Magic Archer Wizard Lumberjack
Magic Archer
Tornado P.E.K.K.A Zap Fireball Hog Rider Lumberjack
Lumberjack
Zap Hog Rider Wizard P.E.K.K.A Magic Archer

Defense Synergies 5 8

Zap
Fireball Tornado P.E.K.K.A Magic Archer Lumberjack
Fireball
Zap Tornado Lumberjack
Hog Rider
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Fireball Wizard P.E.K.K.A Magic Archer Zap
P.E.K.K.A
Tornado Zap Wizard
Magic Archer
Tornado Zap Lumberjack
Lumberjack
Zap Fireball Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Magic Archer
P.E.K.K.A Lumberjack Zap
Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Zap Magic Archer Lumberjack
Tornado Zap Fireball Wizard Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Tornado Lumberjack
Tornado Lumberjack
Zap Fireball Wizard Tornado Magic Archer Lumberjack
Zap Fireball Wizard Tornado Magic Archer
P.E.K.K.A Lumberjack Zap Fireball Wizard
Fireball Wizard Zap Tornado P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Fireball P.E.K.K.A Lumberjack
Wizard Fireball Tornado P.E.K.K.A Lumberjack
Fireball Zap Wizard Tornado Magic Archer Lumberjack
Zap Wizard Tornado Fireball Magic Archer Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Wizard Magic Archer Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Tornado
P.E.K.K.A Lumberjack
Fireball Wizard Zap Tornado Magic Archer
P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball Magic Archer
Zap Fireball Tornado P.E.K.K.A Magic Archer Lumberjack
Zap Fireball Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Tornado Magic Archer
Fireball Magic Archer
Fireball
Fireball Wizard Zap Magic Archer
Fireball Wizard Zap Tornado Magic Archer
Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado
Fireball Tornado Lumberjack
Zap Fireball Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball Tornado
Zap Fireball Wizard Magic Archer
Zap Fireball Wizard Tornado Magic Archer
Fireball Magic Archer
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Wizard Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball Zap Tornado Magic Archer
Zap Fireball Wizard Tornado Magic Archer
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Wizard Magic Archer
Zap Fireball Magic Archer
Fireball Zap Wizard Tornado Magic Archer
Fireball
Fireball Wizard Magic Archer Lumberjack
Zap Fireball Wizard Magic Archer
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer
Zap Fireball Tornado Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: