My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Ice Wizard Inferno Dragon
Fireball
Hog Rider Wizard Ice Wizard Inferno Dragon
Poison
Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Ice Wizard Fireball Valkyrie Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Tornado Ice Wizard Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror Tornado
Valkyrie
Hog Rider Wizard Tornado
Hog Rider
Fireball Valkyrie Wizard Mirror Tornado
Wizard
Tornado Valkyrie Hog Rider
Mirror
Fireball Hog Rider Tornado
Tornado
Fireball Wizard Valkyrie Hog Rider Mirror Ice Wizard
Ice Wizard
Tornado
Inferno Dragon

Defense Synergies 5 11

Fireball
Mirror Tornado Valkyrie Ice Wizard
Valkyrie
Fireball Wizard Mirror Tornado Ice Wizard
Hog Rider
Wizard
Tornado Valkyrie Ice Wizard
Mirror
Fireball Tornado Valkyrie Ice Wizard Inferno Dragon
Tornado
Fireball Wizard Mirror Ice Wizard Valkyrie Inferno Dragon
Ice Wizard
Tornado Fireball Valkyrie Wizard Mirror Inferno Dragon
Inferno Dragon
Mirror Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Inferno Dragon Valkyrie Ice Wizard
Tornado Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Valkyrie Ice Wizard
Fireball Valkyrie Tornado
Fireball Tornado Valkyrie Ice Wizard
Tornado Inferno Dragon Fireball Wizard Ice Wizard
Fireball Valkyrie
Inferno Dragon Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Ice Wizard Fireball Wizard Tornado
Inferno Dragon Fireball Wizard Tornado Ice Wizard
Fireball Valkyrie Wizard Ice Wizard
Fireball Valkyrie Wizard Tornado
Inferno Dragon
Tornado Fireball Inferno Dragon
Wizard Fireball Valkyrie Tornado
Fireball Valkyrie Wizard Tornado Ice Wizard
Valkyrie Wizard Tornado Fireball Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Valkyrie Wizard Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Wizard Inferno Dragon
Valkyrie
Valkyrie Fireball Tornado
Valkyrie Inferno Dragon
Fireball Wizard Tornado Ice Wizard
Fireball Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Fireball Valkyrie Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Fireball Valkyrie Tornado
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Fireball Valkyrie Tornado Inferno Dragon
Valkyrie Fireball Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado Ice Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Tornado Ice Wizard
Wizard Tornado
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Wizard Ice Wizard
Inferno Dragon
Fireball Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Tornado Ice Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: