My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Hog Rider Giant Sparky
Giant Snowball
Spear Goblins Minions Barbarians Hog Rider
Zap
Spear Goblins Minions Sparky
Barbarian Barrel
Spear Goblins Barbarians Wizard Sparky
The Log
Spear Goblins Barbarians Hog Rider Sparky
Earthquake
Spear Goblins Barbarians Hog Rider
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Hog Rider Wizard Sparky
Fireball
Minions Barbarians Hog Rider Wizard Sparky
Poison
Spear Goblins Minions Barbarians Wizard Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Fireball Hog Rider Barbarians Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Fireball Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Giant Sparky
Minions
Hog Rider Giant Sparky
Barbarians
Hog Rider
Fireball
Hog Rider Giant Sparky
Hog Rider
Spear Goblins Minions Fireball Barbarians Giant Wizard
Giant
Minions Sparky Spear Goblins Fireball Hog Rider Wizard
Wizard
Hog Rider Giant Sparky
Sparky
Giant Spear Goblins Minions Fireball Wizard

Defense Synergies 0 2

Spear Goblins
Minions Barbarians
Minions
Spear Goblins
Barbarians
Spear Goblins
Fireball
Hog Rider
Giant
Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Wizard Sparky
Barbarians Sparky Minions
Barbarians Sparky Minions
Barbarians Sparky Minions
Barbarians Fireball Sparky
Fireball Spear Goblins Minions
Minions Spear Goblins Fireball Wizard
Barbarians Fireball Sparky
Barbarians Sparky Minions
Spear Goblins Barbarians Sparky
Minions Barbarians Spear Goblins Fireball Wizard
Minions Spear Goblins Fireball Wizard
Barbarians Sparky Minions Fireball Wizard
Fireball Wizard Sparky Minions Barbarians
Barbarians Sparky
Barbarians Fireball Sparky
Barbarians Wizard Sparky Minions Fireball
Fireball Spear Goblins Minions Barbarians Wizard
Wizard Spear Goblins Minions Barbarians Fireball
Barbarians Sparky
Wizard Spear Goblins Minions Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Sparky
Fireball Wizard
Barbarians Spear Goblins Minions Sparky
Barbarians Fireball Sparky
Barbarians Sparky
Fireball Wizard Minions
Sparky Spear Goblins Minions Barbarians Fireball
Barbarians Sparky
Spear Goblins Minions Barbarians Fireball Sparky
Barbarians Sparky
Minions Barbarians Sparky
Barbarians Fireball
Barbarians Fireball Wizard Sparky
Wizard Barbarians Fireball Sparky
Barbarians Sparky Spear Goblins Minions Fireball
Minions Barbarians Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball
Fireball Sparky
Barbarians Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Spear Goblins Minions
Wizard Sparky
Fireball Wizard
Fireball Wizard
Minions Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Minions Fireball
Fireball Sparky
Spear Goblins Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Minions Sparky
Fireball Wizard Sparky
Fireball Wizard
Minions Fireball Sparky
Fireball Wizard
Sparky
Barbarians Fireball
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Fireball Wizard Sparky
Minions Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Spear Goblins Minions Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Sparky
Minions Fireball Sparky
Fireball
Fireball Sparky

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