My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Baby Dragon Witch Balloon
Fireball
Wizard Baby Dragon Witch Balloon
Poison
Wizard Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Baby Dragon Freeze Wizard Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Baby Dragon Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Freeze
Wizard
Rage Balloon
Rocket
Rage
Witch Balloon Wizard
Baby Dragon
Fireball Witch Balloon
Freeze
Balloon Fireball
Witch
Rage Baby Dragon
Balloon
Rage Freeze Wizard Baby Dragon

Defense Synergies 0 3

Fireball
Freeze
Wizard
Freeze
Rocket
Rage
Baby Dragon
Witch
Freeze
Fireball Wizard
Witch
Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Baby Dragon
Witch
Rocket Witch Freeze
Witch
Fireball Rocket
Fireball Freeze Baby Dragon
Rocket Fireball Wizard Baby Dragon Freeze Witch
Rocket Fireball Baby Dragon
Witch
Witch Fireball Wizard Baby Dragon Freeze
Fireball Wizard Baby Dragon Witch
Fireball Wizard Rocket Freeze Witch
Fireball Wizard Rocket Baby Dragon Freeze Witch
Rocket Fireball Freeze
Wizard Fireball Witch
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Freeze Witch Fireball
Wizard Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Wizard Rocket Baby Dragon
Rocket Witch
Rocket Fireball
Witch
Fireball Wizard Rocket Baby Dragon Freeze Witch
Rocket Fireball Witch
Rocket Freeze Fireball Baby Dragon Witch
Witch
Witch
Rocket Fireball
Rocket Fireball Wizard Witch
Wizard Fireball Baby Dragon Witch
Witch Fireball Rocket Baby Dragon Freeze
Fireball Wizard Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Baby Dragon Freeze
Fireball Baby Dragon
Rocket Fireball Baby Dragon
Fireball Rocket Freeze
Fireball Wizard Rocket Baby Dragon
Fireball Wizard Rocket Baby Dragon Freeze Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Freeze
Fireball Wizard
Rocket Fireball
Rocket Fireball Wizard
Fireball Wizard Rocket Baby Dragon
Rocket Fireball Baby Dragon
Fireball Rocket Baby Dragon Freeze
Fireball Baby Dragon
Rocket Fireball Wizard Baby Dragon Witch
Fireball Wizard Rocket Baby Dragon
Fireball Rocket Freeze
Rocket
Rocket Fireball Wizard Baby Dragon
Rocket Fireball Wizard Baby Dragon Witch
Rocket Fireball Baby Dragon
Rocket Fireball Wizard
Rocket
Rocket Fireball Baby Dragon
Freeze Fireball Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Rocket Baby Dragon
Fireball Wizard Baby Dragon Witch
Rocket Fireball Wizard Freeze Witch
Fireball
Fireball Wizard Rocket
Rocket Fireball Freeze
Rocket Fireball Wizard
Fireball Rocket Freeze Witch
Fireball Rocket Wizard Baby Dragon Witch
Freeze
Fireball
Fireball Wizard Rocket Baby Dragon
Fireball Wizard Baby Dragon
Rocket Fireball
Fireball Rocket Baby Dragon Freeze Witch
Fireball Rocket Witch
Fireball Rocket Baby Dragon Freeze Witch

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