My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Giant Skeleton
Giant Snowball
Balloon
Zap
Balloon
Barbarian Barrel
Knight Elite Barbarians Executioner Giant Skeleton Electro Wizard
The Log
Elite Barbarians Giant Skeleton
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Balloon Executioner Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Balloon Executioner Electro Wizard
Poison
Balloon Executioner Electro Wizard
Lightning
Knight Elite Barbarians Balloon Executioner Electro Wizard
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Fireball Electro Wizard Balloon Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Fireball Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Executioner Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Rage Knight Fireball
Fireball
Knight Elite Barbarians Electro Wizard
Rage
Elite Barbarians Balloon Giant Skeleton Electro Wizard
Balloon
Knight Rage Executioner Giant Skeleton Electro Wizard
Executioner
Knight Balloon
Giant Skeleton
Rage Balloon Electro Wizard
Electro Wizard
Knight Fireball Rage Balloon Giant Skeleton

Defense Synergies 2 4

Knight
Executioner Electro Wizard Fireball
Elite Barbarians
Fireball
Knight Electro Wizard
Rage
Balloon
Executioner
Knight Giant Skeleton
Giant Skeleton
Executioner Electro Wizard
Electro Wizard
Knight Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner Electro Wizard
Elite Barbarians Knight Executioner Electro Wizard
Knight Elite Barbarians Executioner Giant Skeleton Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Fireball Giant Skeleton
Fireball Executioner Electro Wizard
Electro Wizard Fireball Executioner
Fireball Giant Skeleton Electro Wizard
Elite Barbarians
Knight Elite Barbarians Giant Skeleton Electro Wizard
Executioner Electro Wizard Knight Fireball Giant Skeleton
Executioner Fireball Electro Wizard
Knight Elite Barbarians Fireball Giant Skeleton Electro Wizard
Fireball Executioner Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians Fireball Executioner Electro Wizard
Fireball Knight Elite Barbarians Executioner Electro Wizard
Executioner Knight Fireball Giant Skeleton Electro Wizard
Elite Barbarians Electro Wizard
Knight Elite Barbarians Fireball Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Knight Elite Barbarians Executioner
Giant Skeleton Knight Elite Barbarians Electro Wizard
Giant Skeleton Knight Elite Barbarians Fireball Electro Wizard
Giant Skeleton Knight Elite Barbarians Executioner
Fireball Executioner Electro Wizard
Knight Elite Barbarians Fireball Giant Skeleton Electro Wizard
Giant Skeleton Knight Elite Barbarians
Giant Skeleton Electro Wizard Knight Elite Barbarians Fireball
Knight Elite Barbarians Giant Skeleton
Elite Barbarians Fireball Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Knight Fireball Executioner
Fireball Executioner
Elite Barbarians Electro Wizard Knight Fireball Executioner Giant Skeleton
Executioner Elite Barbarians Fireball Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton
Fireball Executioner Electro Wizard
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Executioner
Fireball Executioner
Executioner
Fireball Executioner
Fireball
Elite Barbarians Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball Executioner
Knight Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner
Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Giant Skeleton
Fireball
Fireball
Fireball Executioner
Fireball Executioner Electro Wizard
Fireball
Fireball
Elite Barbarians Fireball Executioner Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Fireball
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Knight Executioner Electro Wizard
Fireball Executioner
Fireball Giant Skeleton
Elite Barbarians Executioner
Elite Barbarians Fireball Giant Skeleton Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Giant Skeleton Electro Wizard

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