My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Battle Ram Goblin Hut P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram
Giant Snowball
Archers Minions Battle Ram Goblin Hut Lumberjack
Zap
Archers Minions Battle Ram Goblin Hut
Barbarian Barrel
Ice Spirit Archers Battle Ram Goblin Hut Lumberjack
The Log
Ice Spirit Archers Battle Ram Goblin Hut Lumberjack
Earthquake
Archers Goblin Hut
Arrows
Ice Spirit Archers Minions Goblin Hut
Royal Delivery
Ice Spirit Archers Minions Battle Ram Goblin Hut P.E.K.K.A Lumberjack
Fireball
Archers Minions Battle Ram Goblin Hut Lumberjack
Poison
Archers Minions Goblin Hut
Lightning
Battle Ram Goblin Hut Lumberjack
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Minions Battle Ram Lumberjack Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Minions

Attack Synergies 6 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Battle Ram P.E.K.K.A Archers Goblin Hut Lumberjack
Zap
Ice Spirit Battle Ram P.E.K.K.A Archers Minions Goblin Hut Lumberjack
Archers
Ice Spirit Zap Battle Ram Goblin Hut P.E.K.K.A Lumberjack
Minions
Ice Spirit Zap Battle Ram P.E.K.K.A Lumberjack
Battle Ram
Ice Spirit Zap Archers Minions Goblin Hut P.E.K.K.A Lumberjack
Goblin Hut
Ice Spirit Zap Archers Battle Ram Lumberjack
P.E.K.K.A
Ice Spirit Zap Archers Minions Battle Ram Lumberjack
Lumberjack
Ice Spirit Zap Archers Minions Battle Ram Goblin Hut P.E.K.K.A

Defense Synergies 1 17

Ice Spirit
Zap Archers Minions Goblin Hut P.E.K.K.A Lumberjack
Zap
Ice Spirit Archers Minions Goblin Hut P.E.K.K.A Lumberjack
Archers
Ice Spirit Zap Minions Goblin Hut P.E.K.K.A Lumberjack
Minions
Ice Spirit Zap Archers P.E.K.K.A Lumberjack
Battle Ram
Goblin Hut
Ice Spirit Zap Archers Lumberjack
P.E.K.K.A
Ice Spirit Zap Archers Minions
Lumberjack
Ice Spirit Zap Archers Minions Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Goblin Hut
P.E.K.K.A Lumberjack Ice Spirit Zap Minions Goblin Hut
Goblin Hut P.E.K.K.A Lumberjack Archers Minions
Goblin Hut P.E.K.K.A Lumberjack Minions
P.E.K.K.A Lumberjack
Zap Archers Minions Lumberjack
Minions Ice Spirit Zap Archers Goblin Hut
Zap P.E.K.K.A
P.E.K.K.A Minions Goblin Hut Lumberjack
Ice Spirit Archers Lumberjack
Archers Minions Zap Goblin Hut Lumberjack
Minions Zap Archers Goblin Hut
Goblin Hut P.E.K.K.A Lumberjack Ice Spirit Zap Minions
Ice Spirit Zap Minions Goblin Hut P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Hut Lumberjack
Ice Spirit Zap Goblin Hut P.E.K.K.A Lumberjack
Minions Goblin Hut P.E.K.K.A Lumberjack
Ice Spirit Zap Archers Minions Goblin Hut Lumberjack
Zap Ice Spirit Archers Minions Goblin Hut Lumberjack
P.E.K.K.A Goblin Hut Lumberjack
Archers Minions P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Goblin Hut P.E.K.K.A
Zap Archers Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Zap Minions Goblin Hut
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Goblin Hut Lumberjack
Ice Spirit Zap Archers Minions Goblin Hut
P.E.K.K.A Archers Minions Goblin Hut Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Ice Spirit Minions Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Minions Goblin Hut Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Lumberjack
Archers
Goblin Hut Ice Spirit Zap Archers Minions P.E.K.K.A Lumberjack
Minions Zap Archers Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Hut
Zap
Ice Spirit Zap Minions
Archers
Ice Spirit Zap
Zap
Minions Lumberjack
Zap
Zap Archers
Goblin Hut
Minions
Zap Goblin Hut
Zap Goblin Hut
Goblin Hut
Minions
Zap Archers
Zap
Minions
Zap
Zap Ice Spirit
Zap
Zap
Zap
Zap Archers
Zap Ice Spirit Minions Goblin Hut
Zap
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Archers Minions Goblin Hut
Zap Archers
Lumberjack
Zap
Zap
P.E.K.K.A
Zap Ice Spirit Minions
Zap
Zap

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