My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Battle Ram Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Skeleton Army Balloon
Giant Snowball
Archers Mega Minion Battle Ram Skeleton Army Balloon
Zap
Archers Battle Ram Skeleton Army Balloon
Barbarian Barrel
Archers Battle Ram Skeleton Army
The Log
Archers Mini P.E.K.K.A Battle Ram Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Battle Ram Skeleton Army Balloon
Fireball
Archers Mega Minion Battle Ram Skeleton Army Balloon
Poison
Archers Mega Minion Skeleton Army Balloon
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Mega Minion Skeleton Army Mini P.E.K.K.A Battle Ram Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Battle Ram Balloon
Arrows
Balloon Archers Mega Minion Mini P.E.K.K.A Battle Ram
Mega Minion
Arrows Balloon
Mini P.E.K.K.A
Archers Arrows The Log
Battle Ram
The Log Archers Arrows
Skeleton Army
Balloon
Arrows Archers Mega Minion The Log
The Log
Battle Ram Mini P.E.K.K.A Balloon

Defense Synergies 1 10

Archers
Mega Minion Mini P.E.K.K.A Skeleton Army The Log
Arrows
Mega Minion Mini P.E.K.K.A
Mega Minion
Archers Arrows Skeleton Army The Log
Mini P.E.K.K.A
The Log Archers Arrows Skeleton Army
Battle Ram
Skeleton Army
Archers Mega Minion Mini P.E.K.K.A The Log
Balloon
The Log
Mini P.E.K.K.A Archers Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Mini P.E.K.K.A Skeleton Army Mega Minion The Log
Mini P.E.K.K.A Skeleton Army Archers Mega Minion
Mini P.E.K.K.A Skeleton Army Mega Minion
Arrows Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army The Log Archers Mega Minion
Mega Minion Archers Arrows
Arrows The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A
Archers Skeleton Army Arrows Mega Minion The Log
Arrows Mega Minion Archers
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army Arrows Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Archers Mega Minion Skeleton Army The Log
Arrows The Log Archers Mega Minion
Mini P.E.K.K.A
Skeleton Army Archers Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers
Archers Arrows Mega Minion Mini P.E.K.K.A The Log
Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army
Arrows Archers
Mini P.E.K.K.A Skeleton Army Archers Mega Minion
Mini P.E.K.K.A Skeleton Army
Mega Minion Mini P.E.K.K.A Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion Mini P.E.K.K.A
Skeleton Army Arrows The Log
Mini P.E.K.K.A Skeleton Army
Archers Skeleton Army
Skeleton Army Archers Mega Minion Mini P.E.K.K.A The Log
Arrows Archers Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Mega Minion
Archers Arrows The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Archers Arrows Mega Minion Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Archers Skeleton Army
Archers Arrows Mega Minion
Arrows The Log
Mega Minion Mini P.E.K.K.A
Arrows The Log
Arrows
Mega Minion
The Log
The Log

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