My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Goblin Barrel
Giant Snowball
Fire Spirit Goblins Minions Goblin Gang Goblin Barrel
Zap
Fire Spirit Goblins Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Fire Spirit Goblins Goblin Gang Wizard Goblin Barrel
The Log
Fire Spirit Goblins Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Fire Spirit Goblins Minions Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblins Minions Goblin Gang Wizard Goblin Barrel
Fireball
Minions Goblin Gang Wizard Goblin Barrel
Poison
Minions Goblin Gang Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Minions Goblin Gang Goblin Barrel Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Minions

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Goblin Barrel
Goblins
Giant
Arrows
Giant Goblin Barrel
Minions
Giant
Goblin Gang
Goblin Barrel Giant
Giant
Arrows Minions Goblin Barrel Fire Spirit Goblins Goblin Gang Wizard
Wizard
Giant
Goblin Barrel
Goblin Gang Giant Fire Spirit Arrows

Defense Synergies 0 1

Fire Spirit
Goblins
Wizard
Arrows
Minions
Goblin Gang
Giant
Wizard
Goblins
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Goblins Minions Goblin Gang
Goblin Gang Fire Spirit Goblins Minions
Goblins Minions Goblin Gang
Arrows
Arrows Goblin Gang Fire Spirit Goblins Minions
Minions Fire Spirit Arrows Goblin Gang Wizard
Arrows
Goblins Minions Goblin Gang
Goblin Gang Fire Spirit Goblins
Goblins Minions Goblin Gang Arrows Wizard
Arrows Minions Goblin Gang Wizard
Fire Spirit Minions Goblin Gang Wizard
Fire Spirit Wizard Goblins Arrows Minions Goblin Gang
Goblin Gang
Goblin Gang
Wizard Goblins Arrows Minions Goblin Gang
Fire Spirit Arrows Goblins Minions Goblin Gang Wizard
Arrows Wizard Fire Spirit Minions
Goblin Gang Wizard Fire Spirit Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins
Arrows Goblin Gang Wizard
Goblin Gang Goblins Minions
Goblin Gang
Goblin Gang
Fire Spirit Arrows Wizard Minions Goblin Gang
Goblin Gang Goblins Minions
Goblins Minions
Goblin Gang
Minions
Arrows
Goblin Gang Wizard
Wizard
Goblin Gang Goblins Minions
Arrows Minions Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Minions
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard
Fire Spirit Goblins Minions Goblin Gang
Arrows Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard
Minions
Arrows Wizard
Arrows
Arrows Fire Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard
Minions Wizard
Arrows Wizard
Arrows
Arrows Wizard
Fire Spirit Minions Goblin Gang
Fire Spirit Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Minions Goblin Gang

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: