My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Mirror Clone Executioner The Log Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Graveyard Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Valkyrie Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Fire Spirit Minion Horde Lumberjack
Zap
Fire Spirit Minion Horde Sparky
Barbarian Barrel
Fire Spirit Valkyrie Electro Wizard Magic Archer Lumberjack Sparky
The Log
Fire Spirit Lumberjack Sparky
Earthquake
Arrows
Fire Spirit Minion Horde
Royal Delivery
Fire Spirit Minion Horde Valkyrie Electro Wizard Magic Archer Lumberjack Sparky
Fireball
Minion Horde Electro Wizard Magic Archer Lumberjack Sparky
Poison
Minion Horde Electro Wizard Magic Archer Sparky
Lightning
Valkyrie Electro Wizard Magic Archer Lumberjack Sparky
Rocket
Minion Horde Valkyrie Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Valkyrie Electro Wizard Magic Archer Lumberjack Minion Horde Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Valkyrie Electro Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Lumberjack Sparky
Zap
Electro Wizard Sparky Fire Spirit Minion Horde Valkyrie Magic Archer Lumberjack
Minion Horde
Zap Lumberjack Sparky
Valkyrie
Fire Spirit Lumberjack Zap Electro Wizard Magic Archer Sparky
Electro Wizard
Zap Valkyrie Magic Archer Lumberjack Sparky
Magic Archer
Zap Valkyrie Electro Wizard Lumberjack
Lumberjack
Valkyrie Fire Spirit Zap Minion Horde Electro Wizard Magic Archer Sparky
Sparky
Zap Fire Spirit Minion Horde Valkyrie Electro Wizard Lumberjack

Defense Synergies 1 17

Fire Spirit
Zap Valkyrie Electro Wizard Sparky
Zap
Electro Wizard Fire Spirit Minion Horde Valkyrie Magic Archer Lumberjack Sparky
Minion Horde
Zap Sparky
Valkyrie
Fire Spirit Zap Electro Wizard Magic Archer Lumberjack Sparky
Electro Wizard
Zap Fire Spirit Valkyrie Magic Archer Lumberjack
Magic Archer
Zap Valkyrie Electro Wizard Lumberjack
Lumberjack
Zap Valkyrie Electro Wizard Magic Archer
Sparky
Fire Spirit Zap Minion Horde Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Valkyrie Electro Wizard Magic Archer Sparky
Minion Horde Lumberjack Sparky Zap Valkyrie Electro Wizard
Minion Horde Lumberjack Sparky Fire Spirit Valkyrie Electro Wizard
Minion Horde Lumberjack Sparky Valkyrie Electro Wizard
Valkyrie Lumberjack Sparky
Fire Spirit Zap Valkyrie Electro Wizard Magic Archer Lumberjack
Minion Horde Electro Wizard Fire Spirit Zap Magic Archer
Zap Valkyrie Electro Wizard Magic Archer Sparky
Minion Horde Sparky Lumberjack
Fire Spirit Minion Horde Valkyrie Electro Wizard Lumberjack Sparky
Minion Horde Valkyrie Electro Wizard Zap Magic Archer Lumberjack
Minion Horde Zap Electro Wizard Magic Archer
Minion Horde Lumberjack Sparky Fire Spirit Zap Valkyrie Electro Wizard
Fire Spirit Valkyrie Sparky Zap Minion Horde Electro Wizard Magic Archer Lumberjack
Sparky Minion Horde Electro Wizard Lumberjack
Minion Horde Zap Electro Wizard Lumberjack Sparky
Minion Horde Sparky Valkyrie Electro Wizard Lumberjack
Fire Spirit Zap Minion Horde Valkyrie Electro Wizard Magic Archer Lumberjack
Zap Valkyrie Fire Spirit Electro Wizard Magic Archer Lumberjack
Sparky Electro Wizard Lumberjack
Valkyrie Fire Spirit Minion Horde Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard Sparky
Electro Wizard Zap Valkyrie Magic Archer Lumberjack
Lumberjack Zap Minion Horde Valkyrie Electro Wizard Sparky
Valkyrie Lumberjack Zap Minion Horde Electro Wizard Sparky
Minion Horde Valkyrie Lumberjack Sparky
Fire Spirit Zap Minion Horde Electro Wizard Magic Archer
Sparky Minion Horde Valkyrie Electro Wizard Lumberjack
Minion Horde Valkyrie Lumberjack Sparky
Zap Minion Horde Electro Wizard Valkyrie Magic Archer Sparky
Minion Horde Sparky
Minion Horde Valkyrie Lumberjack Sparky
Zap Valkyrie Electro Wizard
Minion Horde Valkyrie Lumberjack Sparky
Minion Horde Valkyrie Magic Archer Sparky
Electro Wizard Sparky Zap Minion Horde Valkyrie Magic Archer Lumberjack
Valkyrie Zap Minion Horde Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Valkyrie Sparky
Zap Electro Wizard Magic Archer
Minion Horde Magic Archer Sparky
Valkyrie Sparky
Fire Spirit Zap Minion Horde Valkyrie Magic Archer Sparky
Fire Spirit Zap Minion Horde Magic Archer
Fire Spirit Minion Horde Magic Archer Sparky
Fire Spirit Zap Magic Archer
Zap
Fire Spirit Minion Horde Electro Wizard Lumberjack Sparky
Zap Minion Horde Valkyrie Electro Wizard Magic Archer Sparky
Fire Spirit Zap Magic Archer
Fire Spirit Magic Archer Sparky
Minion Horde Magic Archer
Zap Magic Archer Sparky
Zap Minion Horde Magic Archer Sparky
Magic Archer Minion Horde Sparky
Sparky
Minion Horde Sparky
Fire Spirit Zap Electro Wizard Magic Archer Sparky
Fire Spirit Zap Valkyrie Magic Archer
Minion Horde Magic Archer Sparky
Sparky
Zap Minion Horde
Zap Fire Spirit Valkyrie Magic Archer Sparky
Minion Horde
Zap Electro Wizard Magic Archer Sparky
Zap Magic Archer Sparky
Zap Magic Archer Sparky
Fire Spirit Zap Minion Horde Electro Wizard Magic Archer Sparky
Zap Electro Wizard Minion Horde
Minion Horde Sparky
Zap Minion Horde Magic Archer Sparky
Zap Minion Horde Electro Wizard Magic Archer Sparky
Minion Horde Sparky
Magic Archer Sparky
Zap Minion Horde Electro Wizard Fire Spirit Magic Archer
Fire Spirit Zap Electro Wizard Magic Archer
Minion Horde Valkyrie Electro Wizard Magic Archer Lumberjack Sparky
Zap Magic Archer
Zap Sparky
Minion Horde Sparky
Zap Minion Horde Electro Wizard Magic Archer Sparky
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer Sparky

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