My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mirror Royal Ghost Bandit Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Witch Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Hunter Witch Ice Wizard Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Ram Rider Lava Hound
Giant Snowball
Spear Goblins Skeleton Barrel Witch Ram Rider Lava Hound
Zap
Spear Goblins Skeleton Barrel Witch Ram Rider Lava Hound
Barbarian Barrel
Spear Goblins Skeleton Barrel Hunter Witch Ice Wizard
The Log
Spear Goblins Skeleton Barrel Hunter Witch Ram Rider
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Skeleton Barrel Witch Lava Hound
Royal Delivery
Spear Goblins Skeleton Barrel Hunter Witch Ice Wizard Ram Rider Lava Hound
Fireball
Skeleton Barrel Hunter Witch Ice Wizard Ram Rider Lava Hound
Poison
Spear Goblins Skeleton Barrel Hunter Witch Ice Wizard Lava Hound
Lightning
Hunter Witch Ice Wizard Ram Rider
Rocket
Hunter Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Barrel Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Barrel Ice Wizard Hunter Witch Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Skeleton Barrel Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Zap Ram Rider
Zap
Ram Rider Spear Goblins Skeleton Barrel Hunter Witch Ice Wizard Lava Hound
Skeleton Barrel
Spear Goblins Zap Witch Ram Rider Lava Hound
Hunter
Zap Ram Rider
Witch
Zap Skeleton Barrel Ram Rider Lava Hound
Ice Wizard
Zap Ram Rider
Ram Rider
Zap Spear Goblins Skeleton Barrel Hunter Witch Ice Wizard
Lava Hound
Zap Skeleton Barrel Witch

Defense Synergies 0 10

Spear Goblins
Zap Ice Wizard
Zap
Spear Goblins Skeleton Barrel Hunter Witch Ice Wizard Ram Rider
Skeleton Barrel
Zap
Hunter
Zap Ice Wizard Ram Rider
Witch
Zap Ice Wizard
Ice Wizard
Spear Goblins Zap Hunter Witch
Ram Rider
Zap Hunter
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Ram Rider
Hunter Zap Witch Ice Wizard Ram Rider
Hunter Witch Ram Rider Ice Wizard
Hunter Witch Ice Wizard Ram Rider
Spear Goblins Zap Hunter Ice Wizard
Hunter Ram Rider Spear Goblins Zap Witch Ice Wizard
Zap Skeleton Barrel Ram Rider
Hunter Witch Ice Wizard
Spear Goblins Hunter Ice Wizard
Witch Ice Wizard Spear Goblins Zap Hunter Ram Rider
Hunter Spear Goblins Zap Witch Ice Wizard Ram Rider
Hunter Zap Witch Ice Wizard Ram Rider
Zap Hunter Witch
Hunter Ram Rider
Zap Hunter Ram Rider
Hunter Witch
Spear Goblins Zap Hunter Witch Ice Wizard Ram Rider
Zap Hunter Witch Spear Goblins Ice Wizard Ram Rider
Hunter Ram Rider
Spear Goblins Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Witch
Zap Skeleton Barrel Hunter
Spear Goblins Zap Hunter Witch Ram Rider
Hunter Zap Ram Rider
Hunter Witch Ram Rider
Zap Skeleton Barrel Hunter Witch Ice Wizard Ram Rider
Spear Goblins Hunter Witch Ice Wizard Ram Rider
Hunter
Zap Spear Goblins Witch
Witch
Hunter Witch
Zap
Hunter Witch Ram Rider
Witch
Witch Spear Goblins Zap Hunter
Zap Hunter Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel Ice Wizard Ram Rider
Skeleton Barrel
Skeleton Barrel
Zap
Spear Goblins Zap Skeleton Barrel Hunter Witch Ice Wizard Ram Rider
Witch
Zap Skeleton Barrel Hunter Ice Wizard Ram Rider
Zap Skeleton Barrel Ram Rider
Zap Skeleton Barrel Ram Rider
Zap
Skeleton Barrel Hunter
Skeleton Barrel
Zap Skeleton Barrel
Spear Goblins Zap Skeleton Barrel Hunter Witch
Skeleton Barrel
Zap Skeleton Barrel Hunter
Zap Skeleton Barrel Witch
Zap Skeleton Barrel
Zap Hunter Witch Ice Wizard
Witch
Zap Skeleton Barrel Hunter Witch Ice Wizard Ram Rider
Zap Skeleton Barrel Witch Ram Rider
Zap Skeleton Barrel
Zap Hunter Witch Ice Wizard
Zap Skeleton Barrel Witch
Zap Hunter
Zap
Zap Skeleton Barrel Spear Goblins Witch
Zap Hunter Witch Ice Wizard Ram Rider
Hunter
Zap Skeleton Barrel
Zap
Zap Witch
Zap Witch
Zap Skeleton Barrel Witch

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