My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mirror Royal Ghost Bandit Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner
Giant Snowball
Bats Archers Baby Dragon Miner
Zap
Bats Archers
Barbarian Barrel
Archers Valkyrie Wizard
The Log
Archers
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Wizard Baby Dragon P.E.K.K.A Miner
Fireball
Archers Wizard Baby Dragon
Poison
Bats Archers Wizard
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Miner Fireball Valkyrie Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Miner Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Baby Dragon P.E.K.K.A
Archers
Valkyrie Baby Dragon P.E.K.K.A Miner
Fireball
Baby Dragon Miner
Valkyrie
Bats Archers Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Miner
Baby Dragon
Bats Archers Fireball Valkyrie P.E.K.K.A Miner
P.E.K.K.A
Bats Archers Valkyrie Wizard Baby Dragon
Miner
Bats Archers Fireball Wizard Baby Dragon

Defense Synergies 1 12

Bats
Valkyrie Baby Dragon P.E.K.K.A
Archers
Valkyrie Baby Dragon P.E.K.K.A
Fireball
Valkyrie Miner
Valkyrie
Archers Bats Fireball Wizard Baby Dragon P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Bats Archers Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Archers Valkyrie Wizard Baby Dragon
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Archers Valkyrie
P.E.K.K.A Bats Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Bats Archers Valkyrie Baby Dragon
Bats Archers Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A
Archers Valkyrie Miner
Bats Archers Valkyrie Fireball Wizard Baby Dragon
Bats Archers Fireball Wizard Baby Dragon
P.E.K.K.A Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Baby Dragon P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Bats Fireball Valkyrie P.E.K.K.A
Fireball Bats Archers Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Bats Archers Fireball
P.E.K.K.A
Valkyrie Wizard Bats Archers Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball P.E.K.K.A
Fireball Archers Valkyrie Wizard Baby Dragon Miner
P.E.K.K.A Bats Valkyrie
Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Valkyrie
Fireball Wizard Bats Archers Baby Dragon
P.E.K.K.A Bats Archers Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Fireball Valkyrie Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard
Wizard Archers Fireball Valkyrie Baby Dragon
Bats Archers Fireball Valkyrie Baby Dragon P.E.K.K.A
Bats Valkyrie Archers Fireball Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Bats Baby Dragon
Archers Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Miner Wizard
Bats Fireball
Miner Fireball Valkyrie Wizard
Fireball Archers Wizard Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Bats
Archers Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Miner
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Miner Wizard Baby Dragon
Fireball Wizard Baby Dragon Miner
Fireball Miner Baby Dragon
Bats Archers Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball
P.E.K.K.A
Fireball Wizard
Bats Archers Fireball
Fireball Archers Wizard Baby Dragon
Fireball
Fireball Miner Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
P.E.K.K.A
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Miner

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