My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Mediocre
Synergy
RIP
Versatility
Bad
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Miner Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Clone
Giant Snowball
Fire Spirit Spear Goblins Bats Clone Princess
Zap
Fire Spirit Spear Goblins Bats Clone Princess
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Clone Princess
The Log
Fire Spirit Ice Spirit Spear Goblins Clone Princess
Earthquake
Spear Goblins Clone
Arrows
Fire Spirit Ice Spirit Spear Goblins Bats Clone Princess
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Bats Clone Princess
Fireball
Clone Princess
Poison
Spear Goblins Bats Clone Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Bats Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Spear Goblins Bats Zap Clone Princess

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit Spear Goblins

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap
Ice Spirit
Zap Spear Goblins Bats Princess
Spear Goblins
Ice Spirit Zap Princess
Bats
Ice Spirit Zap Clone
Zap
Ice Spirit Mirror Fire Spirit Spear Goblins Bats Princess
Mirror
Zap Princess
Clone
Bats
Princess
Ice Spirit Spear Goblins Zap Mirror

Defense Synergies 2 11

Fire Spirit
Ice Spirit Spear Goblins Zap
Ice Spirit
Zap Fire Spirit Spear Goblins Bats Princess
Spear Goblins
Fire Spirit Ice Spirit Bats Zap
Bats
Ice Spirit Spear Goblins Zap
Zap
Ice Spirit Mirror Fire Spirit Spear Goblins Bats Princess
Mirror
Zap Princess
Clone
Princess
Ice Spirit Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Ice Spirit Bats Zap
Fire Spirit Bats
Bats
Princess
Fire Spirit Spear Goblins Bats Zap
Bats Fire Spirit Ice Spirit Spear Goblins Zap Princess
Zap
Princess
Fire Spirit Ice Spirit Spear Goblins
Bats Spear Goblins Zap Princess
Spear Goblins Bats Zap Princess
Fire Spirit Ice Spirit Bats Zap
Fire Spirit Ice Spirit Bats Zap Princess
Ice Spirit Zap
Bats
Fire Spirit Ice Spirit Spear Goblins Bats Zap
Zap Fire Spirit Ice Spirit Spear Goblins Bats Princess
Fire Spirit Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap
Zap
Ice Spirit Spear Goblins Bats Zap
Bats Zap
Fire Spirit Ice Spirit Bats Zap Princess
Spear Goblins Bats
Zap Ice Spirit Spear Goblins Bats
Bats
Zap
Princess
Ice Spirit Spear Goblins Bats Zap
Bats Zap Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Fire Spirit Zap
Fire Spirit Ice Spirit Spear Goblins Bats Zap Princess
Fire Spirit Princess
Fire Spirit Ice Spirit Zap Princess
Zap
Fire Spirit Bats
Zap Princess
Fire Spirit Zap Princess
Fire Spirit Princess
Princess
Princess Zap
Spear Goblins Zap Princess
Princess
Bats
Fire Spirit Zap Princess
Fire Spirit Zap Princess
Princess
Zap
Zap Fire Spirit Ice Spirit Princess
Zap Princess
Zap Princess
Zap
Fire Spirit Bats Zap Princess
Zap Ice Spirit Bats
Zap
Zap Ice Spirit Princess
Princess
Zap Fire Spirit Ice Spirit Spear Goblins Bats Princess
Fire Spirit Zap Princess
Princess
Zap Princess
Zap
Zap Ice Spirit Bats Princess
Bats Zap Princess
Zap Princess

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