My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Miner Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Lumberjack
Zap
Zappies
Barbarian Barrel
Zappies Wizard Electro Wizard Lumberjack
The Log
Zappies Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Zappies Wizard Electro Wizard Lumberjack
Poison
Zappies Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Zappies Freeze Electro Wizard Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Zappies Freeze Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
P.E.K.K.A Lumberjack Mega Knight
Wizard
P.E.K.K.A Lumberjack Mega Knight
Freeze
P.E.K.K.A
Electro Wizard Zappies Wizard The Log Lumberjack
The Log
P.E.K.K.A Lumberjack Mega Knight
Electro Wizard
P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Zappies Wizard P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Zappies Wizard The Log Electro Wizard Lumberjack

Defense Synergies 1 20

Zappies
P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Wizard
Freeze P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Freeze
Wizard Electro Wizard Lumberjack Mega Knight
P.E.K.K.A
The Log Zappies Wizard Electro Wizard
The Log
P.E.K.K.A Zappies Wizard Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zappies Wizard Freeze P.E.K.K.A The Log Lumberjack Mega Knight
Lumberjack
Zappies Wizard Freeze The Log Electro Wizard
Mega Knight
Zappies Wizard Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard The Log Electro Wizard
P.E.K.K.A Lumberjack Zappies The Log Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zappies Freeze Electro Wizard
P.E.K.K.A Lumberjack Zappies Electro Wizard Mega Knight
P.E.K.K.A The Log Lumberjack Mega Knight
Freeze The Log Zappies Electro Wizard Lumberjack Mega Knight
Electro Wizard Zappies Wizard Freeze
P.E.K.K.A The Log Electro Wizard Mega Knight
Zappies P.E.K.K.A Lumberjack
Zappies Electro Wizard Lumberjack Mega Knight
Electro Wizard Zappies Wizard Freeze The Log Lumberjack Mega Knight
Zappies Wizard Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Zappies Wizard Freeze The Log Electro Wizard
Wizard Mega Knight Zappies Freeze P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Zappies Electro Wizard Lumberjack Mega Knight
Zappies Freeze P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Zappies P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Zappies Wizard The Log Electro Wizard Lumberjack
Wizard Freeze The Log Zappies Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Zappies Electro Wizard Lumberjack
Wizard Mega Knight Zappies P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zappies P.E.K.K.A Electro Wizard
Electro Wizard Wizard The Log Lumberjack Mega Knight
Zappies P.E.K.K.A Lumberjack Mega Knight The Log Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Zappies The Log Electro Wizard
P.E.K.K.A Zappies Lumberjack Mega Knight
Wizard Zappies Freeze Electro Wizard
P.E.K.K.A Zappies Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Zappies Lumberjack
Freeze P.E.K.K.A Electro Wizard Mega Knight Zappies The Log
P.E.K.K.A Zappies
P.E.K.K.A Mega Knight Zappies Lumberjack
P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Zappies Wizard Lumberjack
Wizard Zappies Mega Knight
Zappies Electro Wizard Freeze P.E.K.K.A The Log Lumberjack
Mega Knight Zappies Wizard Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Electro Wizard
The Log
Freeze The Log
Wizard The Log Mega Knight
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard
The Log
Freeze
The Log
Wizard The Log
Wizard The Log Mega Knight
Freeze
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Freeze The Log Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Zappies Wizard Freeze
Wizard The Log Mega Knight
Zappies Freeze Electro Wizard
P.E.K.K.A Mega Knight
Wizard The Log
Electro Wizard Zappies Freeze
Zappies Wizard Electro Wizard
Freeze
The Log
Wizard Electro Wizard Lumberjack Mega Knight
The Log Wizard
P.E.K.K.A Mega Knight
Zappies Freeze The Log Electro Wizard
Zappies Electro Wizard
Freeze The Log Electro Wizard Mega Knight

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