My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Miner Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Hunter Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Tombstone Skeleton Army Inferno Dragon
Zap
Tombstone Skeleton Army Inferno Dragon
Barbarian Barrel
Tombstone Wizard Skeleton Army Hunter Giant Skeleton
The Log
Tombstone Skeleton Army Hunter Giant Skeleton
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Wizard Skeleton Army Hunter Giant Skeleton Inferno Dragon
Fireball
Tombstone Wizard Skeleton Army Hunter Inferno Dragon
Poison
Tombstone Wizard Skeleton Army Hunter
Lightning
Tombstone Wizard Hunter Inferno Dragon
Rocket
Wizard Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Rage Skeleton Army Freeze Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Skeleton Army Freeze Hunter Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tombstone Skeleton Army Freeze

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Wizard
Rage Giant Skeleton
Rage
Wizard Giant Skeleton
Skeleton Army
Freeze
Hunter
Giant Skeleton
Giant Skeleton
Wizard Rage Hunter
Inferno Dragon

Defense Synergies 0 11

Tombstone
Wizard Hunter Inferno Dragon
Wizard
Tombstone Skeleton Army Freeze Giant Skeleton
Rage
Skeleton Army
Wizard Freeze Giant Skeleton Inferno Dragon
Freeze
Wizard Skeleton Army Hunter
Hunter
Tombstone Freeze Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Hunter
Inferno Dragon
Tombstone Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Skeleton Army Hunter Inferno Dragon Tombstone
Skeleton Army Hunter Tombstone Freeze Giant Skeleton Inferno Dragon
Skeleton Army Hunter Inferno Dragon Tombstone
Tombstone Skeleton Army Giant Skeleton
Skeleton Army Freeze Hunter
Hunter Inferno Dragon Tombstone Wizard Freeze
Giant Skeleton
Hunter Inferno Dragon Tombstone Skeleton Army
Skeleton Army Hunter Giant Skeleton
Skeleton Army Tombstone Wizard Freeze Hunter Giant Skeleton
Hunter Inferno Dragon Wizard
Tombstone Skeleton Army Hunter Wizard Freeze Giant Skeleton
Wizard Skeleton Army Tombstone Freeze Hunter
Skeleton Army Inferno Dragon Tombstone Hunter
Skeleton Army Freeze Hunter Inferno Dragon
Wizard Tombstone Skeleton Army Hunter
Tombstone Wizard Skeleton Army Hunter
Wizard Freeze Hunter Tombstone Giant Skeleton Inferno Dragon
Hunter Inferno Dragon
Wizard Skeleton Army Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Giant Skeleton
Wizard Hunter Inferno Dragon
Tombstone Skeleton Army Giant Skeleton Hunter
Skeleton Army Hunter Giant Skeleton
Giant Skeleton Tombstone Skeleton Army Hunter Inferno Dragon
Wizard Freeze Hunter
Skeleton Army Tombstone Hunter Giant Skeleton
Giant Skeleton Skeleton Army Hunter Inferno Dragon
Freeze Giant Skeleton Tombstone Skeleton Army Inferno Dragon
Tombstone Skeleton Army Inferno Dragon
Inferno Dragon Tombstone Hunter Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Tombstone Wizard Hunter
Wizard Skeleton Army
Tombstone Skeleton Army Freeze Hunter Giant Skeleton Inferno Dragon
Wizard Freeze Hunter Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Giant Skeleton
Freeze Giant Skeleton
Wizard
Wizard Freeze Hunter
Wizard
Wizard Freeze Hunter
Wizard
Wizard
Wizard
Hunter
Freeze
Wizard Hunter
Wizard
Freeze
Wizard Hunter
Wizard
Giant Skeleton
Wizard
Freeze Wizard Hunter
Inferno Dragon
Wizard Hunter
Wizard
Wizard Hunter
Wizard Freeze
Wizard Hunter
Freeze
Giant Skeleton
Wizard
Tombstone Skeleton Army Freeze
Wizard Hunter
Freeze
Wizard Hunter
Wizard
Giant Skeleton
Freeze Giant Skeleton
Freeze Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: