My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Miner Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Witch X-Bow Ice Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Inferno Tower Witch X-Bow Sparky
Barbarian Barrel
Inferno Tower Barbarian Hut Witch X-Bow Ice Wizard Sparky
The Log
Barbarian Hut Witch X-Bow Sparky
Earthquake
Inferno Tower Barbarian Hut Witch X-Bow
Arrows
Witch
Royal Delivery
Witch Ice Wizard Sparky
Fireball
Inferno Tower Barbarian Hut Witch X-Bow Ice Wizard Sparky
Poison
Inferno Tower Barbarian Hut Witch X-Bow Ice Wizard Sparky
Lightning
Inferno Tower Barbarian Hut Witch X-Bow Ice Wizard Sparky
Rocket
Inferno Tower Barbarian Hut Witch X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Fireball Inferno Tower Witch Barbarian Hut X-Bow Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Ice Wizard Fireball Inferno Tower Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
X-Bow Sparky Mega Knight
Inferno Tower
Barbarian Hut
X-Bow Ice Wizard
Witch
Mega Knight
X-Bow
Fireball Barbarian Hut Ice Wizard
Ice Wizard
Barbarian Hut X-Bow
Sparky
Fireball
Mega Knight
Fireball Witch

Defense Synergies 1 13

Fireball
X-Bow Inferno Tower Barbarian Hut Ice Wizard Mega Knight
Inferno Tower
Fireball X-Bow Ice Wizard Mega Knight
Barbarian Hut
Fireball X-Bow Ice Wizard
Witch
Ice Wizard Mega Knight
X-Bow
Fireball Inferno Tower Barbarian Hut Ice Wizard
Ice Wizard
Fireball Inferno Tower Barbarian Hut Witch X-Bow Mega Knight
Sparky
Mega Knight
Fireball Inferno Tower Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Inferno Tower X-Bow Sparky
Inferno Tower Barbarian Hut Sparky Witch X-Bow Ice Wizard Mega Knight
Inferno Tower Barbarian Hut Witch Sparky Mega Knight Ice Wizard
Inferno Tower Barbarian Hut Witch Sparky Ice Wizard Mega Knight
Fireball X-Bow Sparky Mega Knight
Fireball X-Bow Ice Wizard Mega Knight
Inferno Tower Fireball Barbarian Hut Witch X-Bow Ice Wizard
Barbarian Hut Fireball Inferno Tower X-Bow Sparky Mega Knight
Inferno Tower Barbarian Hut Witch Sparky X-Bow Ice Wizard
Inferno Tower Ice Wizard Sparky Mega Knight
Witch Ice Wizard Fireball X-Bow Mega Knight
Inferno Tower Fireball Barbarian Hut Witch Ice Wizard
Inferno Tower Barbarian Hut Sparky Mega Knight Fireball Witch X-Bow Ice Wizard
Fireball Barbarian Hut Sparky Mega Knight Witch X-Bow
Inferno Tower Barbarian Hut Sparky X-Bow Mega Knight
Inferno Tower Barbarian Hut Fireball X-Bow Sparky Mega Knight
Barbarian Hut Sparky Mega Knight Fireball Inferno Tower Witch X-Bow
Fireball Mega Knight Barbarian Hut Witch X-Bow Ice Wizard
Witch Fireball Barbarian Hut Ice Wizard Mega Knight
Barbarian Hut Sparky Inferno Tower
Mega Knight Fireball Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Fireball Inferno Tower Witch X-Bow Sparky
Fireball X-Bow Mega Knight
Mega Knight Inferno Tower Barbarian Hut Witch Sparky
Mega Knight Fireball Inferno Tower Barbarian Hut X-Bow Sparky
Inferno Tower Barbarian Hut Witch Sparky Mega Knight
Fireball Witch Ice Wizard
Sparky Fireball Inferno Tower Barbarian Hut Witch Ice Wizard
Inferno Tower Mega Knight Barbarian Hut Sparky
Mega Knight Fireball Inferno Tower Barbarian Hut Witch X-Bow Sparky
Inferno Tower Witch Barbarian Hut Sparky
Mega Knight Inferno Tower Witch Sparky
Mega Knight Fireball
Mega Knight Fireball Inferno Tower Barbarian Hut Witch Sparky
Fireball Barbarian Hut Witch Sparky Mega Knight
Inferno Tower Witch Sparky Fireball Barbarian Hut X-Bow
Mega Knight Fireball Inferno Tower Barbarian Hut Witch Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut X-Bow Sparky
Fireball X-Bow Ice Wizard
Fireball Barbarian Hut X-Bow Sparky
Fireball Barbarian Hut Sparky
Fireball Sparky Mega Knight
Fireball Witch Ice Wizard
Witch Sparky
Fireball X-Bow Barbarian Hut Ice Wizard
Fireball X-Bow
Fireball X-Bow Sparky
Fireball X-Bow Sparky
Fireball
Fireball Barbarian Hut Sparky
Fireball X-Bow
Fireball Barbarian Hut X-Bow Sparky
X-Bow Fireball Barbarian Hut Witch Sparky
Fireball Barbarian Hut X-Bow Sparky Mega Knight
Fireball Sparky
Sparky
Fireball X-Bow Sparky Mega Knight
Fireball Witch X-Bow Mega Knight
Fireball X-Bow Sparky Mega Knight
Fireball
X-Bow Sparky
Fireball Barbarian Hut X-Bow
Fireball Witch Ice Wizard Sparky Mega Knight
Witch
Fireball X-Bow Witch Ice Wizard Sparky
Fireball Witch X-Bow Sparky Mega Knight
Fireball X-Bow Sparky
Fireball Witch X-Bow Ice Wizard Sparky
Fireball Witch
Fireball Sparky
Fireball X-Bow Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Sparky
Fireball Barbarian Hut Witch X-Bow
Fireball Witch Ice Wizard
Fireball
Fireball Sparky Mega Knight
Fireball
Fireball Sparky
Sparky Mega Knight
Fireball Witch Sparky
Fireball Witch
Fireball Witch X-Bow Sparky Mega Knight

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