My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Miner Electro Wizard Magic Archer Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Baby Dragon Balloon Executioner Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Baby Dragon Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Balloon Giant Skeleton
Giant Snowball
Fire Spirit Spear Goblins Bomber Baby Dragon Balloon Lumberjack
Zap
Fire Spirit Spear Goblins Bomber Balloon
Barbarian Barrel
Fire Spirit Spear Goblins Bomber Executioner Giant Skeleton Lumberjack
The Log
Fire Spirit Spear Goblins Bomber Giant Skeleton Lumberjack
Earthquake
Spear Goblins Bomber
Arrows
Fire Spirit Spear Goblins Bomber
Royal Delivery
Fire Spirit Spear Goblins Bomber Baby Dragon Balloon Executioner Giant Skeleton Lumberjack
Fireball
Bomber Baby Dragon Balloon Executioner Lumberjack
Poison
Spear Goblins Bomber Balloon Executioner
Lightning
Baby Dragon Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Baby Dragon Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bomber Baby Dragon Lumberjack Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Bomber Baby Dragon

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Balloon Giant Skeleton Lumberjack
Spear Goblins
Baby Dragon Balloon Giant Skeleton Lumberjack
Bomber
Baby Dragon Giant Skeleton Lumberjack
Baby Dragon
Fire Spirit Spear Goblins Bomber Balloon Giant Skeleton Lumberjack
Balloon
Lumberjack Fire Spirit Spear Goblins Baby Dragon Executioner Giant Skeleton
Executioner
Balloon
Giant Skeleton
Fire Spirit Spear Goblins Bomber Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Spear Goblins Bomber Baby Dragon Giant Skeleton

Defense Synergies 0 10

Fire Spirit
Spear Goblins Giant Skeleton
Spear Goblins
Fire Spirit Baby Dragon Giant Skeleton Lumberjack
Bomber
Baby Dragon
Spear Goblins Giant Skeleton Lumberjack
Balloon
Executioner
Giant Skeleton Lumberjack
Giant Skeleton
Fire Spirit Spear Goblins Baby Dragon Executioner Lumberjack
Lumberjack
Spear Goblins Baby Dragon Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Baby Dragon Executioner
Lumberjack Bomber Executioner
Lumberjack Fire Spirit Bomber Executioner Giant Skeleton
Lumberjack Bomber
Bomber Giant Skeleton Lumberjack
Fire Spirit Spear Goblins Bomber Baby Dragon Executioner Lumberjack
Fire Spirit Spear Goblins Baby Dragon Executioner
Baby Dragon Giant Skeleton
Lumberjack
Fire Spirit Spear Goblins Bomber Giant Skeleton Lumberjack
Executioner Spear Goblins Bomber Baby Dragon Giant Skeleton Lumberjack
Executioner Spear Goblins Baby Dragon
Lumberjack Fire Spirit Bomber Giant Skeleton
Fire Spirit Bomber Executioner Baby Dragon Lumberjack
Lumberjack
Lumberjack
Bomber Executioner Lumberjack
Fire Spirit Spear Goblins Bomber Baby Dragon Executioner Lumberjack
Baby Dragon Executioner Fire Spirit Spear Goblins Bomber Giant Skeleton Lumberjack
Lumberjack
Bomber Fire Spirit Spear Goblins Baby Dragon Executioner Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Giant Skeleton
Bomber Baby Dragon Executioner Lumberjack
Giant Skeleton Lumberjack Spear Goblins
Giant Skeleton Lumberjack
Giant Skeleton Executioner Lumberjack
Fire Spirit Executioner Baby Dragon
Spear Goblins Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Spear Goblins Baby Dragon
Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Executioner Lumberjack
Bomber Baby Dragon Executioner
Spear Goblins Bomber Baby Dragon Executioner Giant Skeleton Lumberjack
Executioner Bomber Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Baby Dragon Executioner
Baby Dragon Giant Skeleton
Giant Skeleton
Bomber Executioner Fire Spirit Baby Dragon
Executioner Fire Spirit Spear Goblins Baby Dragon
Fire Spirit Bomber Baby Dragon Executioner
Fire Spirit Baby Dragon Executioner
Fire Spirit Lumberjack
Fire Spirit Baby Dragon Executioner
Fire Spirit Baby Dragon Executioner
Baby Dragon
Baby Dragon
Spear Goblins Bomber Baby Dragon Executioner
Baby Dragon Executioner
Bomber
Fire Spirit Bomber Baby Dragon Executioner
Fire Spirit Bomber Baby Dragon
Baby Dragon Giant Skeleton
Baby Dragon
Fire Spirit Bomber Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Fire Spirit Baby Dragon Executioner
Bomber
Giant Skeleton
Fire Spirit Spear Goblins
Fire Spirit Baby Dragon Executioner
Baby Dragon Executioner Lumberjack
Bomber Baby Dragon Executioner
Giant Skeleton
Executioner
Baby Dragon Giant Skeleton
Executioner
Baby Dragon Executioner Giant Skeleton

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