My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Miner Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Inferno Dragon
Giant Snowball
Barbarians Hog Rider Furnace Miner Inferno Dragon
Zap
Furnace Inferno Dragon
Barbarian Barrel
Barbarians Furnace Ice Wizard
The Log
Barbarians Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Barbarians Hog Rider Miner Ice Wizard Inferno Dragon
Fireball
Barbarians Hog Rider Furnace Ice Wizard Inferno Dragon
Poison
Barbarians Furnace Ice Wizard
Lightning
Furnace Ice Wizard Inferno Dragon
Rocket
Barbarians Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Fireball Hog Rider Furnace Inferno Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Ice Wizard Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Furnace Ice Wizard
Barbarians
Hog Rider
Fireball
Zap Hog Rider Miner
Hog Rider
Zap Fireball Barbarians Furnace
Furnace
Miner Zap Hog Rider
Miner
Zap Furnace Fireball Inferno Dragon
Ice Wizard
Zap
Inferno Dragon
Miner

Defense Synergies 1 10

Zap
Fireball Barbarians Furnace Miner Ice Wizard Inferno Dragon
Barbarians
Zap Furnace
Fireball
Zap Miner Ice Wizard
Hog Rider
Furnace
Zap Barbarians Ice Wizard
Miner
Zap Fireball
Ice Wizard
Zap Fireball Furnace Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Inferno Dragon Zap Furnace Ice Wizard
Barbarians Furnace Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Furnace Ice Wizard
Barbarians Fireball
Fireball Zap Furnace Ice Wizard
Furnace Inferno Dragon Zap Fireball Ice Wizard
Zap Barbarians Fireball
Barbarians Inferno Dragon Furnace Ice Wizard
Barbarians Miner Ice Wizard
Barbarians Ice Wizard Zap Fireball Furnace
Inferno Dragon Zap Fireball Furnace Ice Wizard
Barbarians Furnace Zap Fireball Ice Wizard
Fireball Zap Barbarians Furnace
Barbarians Inferno Dragon Furnace
Barbarians Zap Fireball Furnace Inferno Dragon
Barbarians Fireball Furnace
Fireball Zap Barbarians Furnace Ice Wizard
Zap Furnace Barbarians Fireball Ice Wizard Inferno Dragon
Barbarians Inferno Dragon
Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Furnace
Fireball Zap Miner Inferno Dragon
Barbarians Zap Furnace
Zap Barbarians Fireball
Barbarians Inferno Dragon
Fireball Furnace Zap Ice Wizard
Barbarians Fireball Furnace Ice Wizard
Barbarians Inferno Dragon
Zap Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Zap Barbarians Fireball
Barbarians Fireball
Barbarians Fireball Furnace
Barbarians Zap Fireball Furnace Inferno Dragon
Zap Barbarians Fireball Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Ice Wizard
Fireball Miner
Barbarians Fireball
Fireball Zap Furnace
Fireball Zap Furnace Ice Wizard
Furnace
Fireball Zap Ice Wizard
Fireball Miner Zap
Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Fireball
Zap Fireball Miner
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace Ice Wizard
Inferno Dragon
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Furnace Ice Wizard
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Barbarians Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball Miner

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