My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Miner Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Barbarians Musketeer Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Tesla Barbarians Musketeer
The Log
Fire Spirit Ice Spirit Barbarians Musketeer Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Barbarians Musketeer Hog Rider
Fireball
Tesla Barbarians Musketeer Hog Rider
Poison
Barbarians Musketeer
Lightning
Tesla Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Tesla Fireball Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Zap Tesla

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Ice Spirit
Zap Hog Rider Barbarians Musketeer
Zap
Ice Spirit Fireball Hog Rider Fire Spirit Musketeer
Tesla
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider
Musketeer
Hog Rider Ice Spirit Zap
Hog Rider
Fire Spirit Ice Spirit Zap Fireball Musketeer Barbarians

Defense Synergies 4 10

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Musketeer Fire Spirit Tesla Barbarians Fireball
Zap
Ice Spirit Fireball Fire Spirit Tesla Barbarians Musketeer
Tesla
Musketeer Ice Spirit Zap Fireball
Barbarians
Ice Spirit Zap
Fireball
Zap Ice Spirit Tesla Musketeer
Musketeer
Ice Spirit Tesla Zap Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Musketeer
Barbarians Ice Spirit Zap Tesla Musketeer
Tesla Barbarians Fire Spirit Musketeer
Tesla Barbarians Musketeer
Barbarians Fireball
Fireball Fire Spirit Zap Tesla Musketeer
Tesla Musketeer Fire Spirit Ice Spirit Zap Fireball
Zap Tesla Barbarians Fireball Musketeer
Tesla Barbarians Musketeer
Fire Spirit Ice Spirit Tesla Barbarians Musketeer
Barbarians Zap Tesla Fireball Musketeer
Tesla Musketeer Zap Fireball
Tesla Barbarians Fire Spirit Ice Spirit Zap Fireball Musketeer
Fire Spirit Fireball Ice Spirit Zap Tesla Barbarians
Barbarians Tesla
Barbarians Ice Spirit Zap Tesla Fireball
Tesla Barbarians Fireball Musketeer
Fire Spirit Ice Spirit Tesla Fireball Zap Barbarians Musketeer
Zap Fire Spirit Ice Spirit Tesla Barbarians Fireball Musketeer
Barbarians Tesla Musketeer
Fire Spirit Tesla Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla Fireball
Fireball Zap Tesla Musketeer
Barbarians Ice Spirit Zap Musketeer
Zap Tesla Barbarians Fireball Musketeer
Barbarians Tesla Musketeer
Fire Spirit Fireball Ice Spirit Zap Tesla Musketeer
Tesla Barbarians Fireball Musketeer
Tesla Barbarians
Zap Ice Spirit Barbarians Fireball
Tesla Barbarians Musketeer
Tesla Barbarians Musketeer
Zap Barbarians Fireball
Barbarians Tesla Fireball
Tesla Barbarians Fireball Musketeer
Tesla Barbarians Ice Spirit Zap Fireball Musketeer
Zap Tesla Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Fire Spirit Zap
Fireball Fire Spirit Ice Spirit Zap Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Ice Spirit Zap
Fireball Zap
Fire Spirit Fireball Musketeer
Zap Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fire Spirit Ice Spirit Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer
Zap Ice Spirit Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Ice Spirit Fireball
Fireball
Zap Fire Spirit Ice Spirit Barbarians Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Ice Spirit Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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