My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Bandit
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch Bandit
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Valkyrie Witch Bandit Electro Wizard
The Log
Goblin Gang Elite Barbarians Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Elite Barbarians Valkyrie Witch Bandit Electro Wizard
Fireball
Goblin Gang Elite Barbarians Witch Bandit Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Knight Elite Barbarians Valkyrie Witch Bandit Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Bandit Fireball Valkyrie Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Bandit Fireball

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Elite Barbarians Fireball Witch Electro Wizard
Goblin Gang
Knight Valkyrie Bandit
Elite Barbarians
Valkyrie Knight Fireball Bandit
Fireball
Knight Elite Barbarians Electro Wizard
Valkyrie
Elite Barbarians Goblin Gang Witch Bandit Electro Wizard
Witch
Knight Valkyrie Bandit
Bandit
Goblin Gang Elite Barbarians Valkyrie Witch Electro Wizard
Electro Wizard
Knight Fireball Valkyrie Bandit

Defense Synergies 3 14

Knight
Goblin Gang Electro Wizard Fireball Witch
Goblin Gang
Knight Valkyrie Bandit Electro Wizard
Elite Barbarians
Valkyrie
Fireball
Knight Valkyrie Bandit Electro Wizard
Valkyrie
Elite Barbarians Goblin Gang Fireball Witch Bandit Electro Wizard
Witch
Knight Valkyrie Bandit Electro Wizard
Bandit
Goblin Gang Fireball Valkyrie Witch Electro Wizard
Electro Wizard
Knight Goblin Gang Fireball Valkyrie Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Electro Wizard
Elite Barbarians Knight Goblin Gang Valkyrie Witch Bandit Electro Wizard
Goblin Gang Witch Knight Elite Barbarians Valkyrie Bandit Electro Wizard
Elite Barbarians Witch Knight Goblin Gang Valkyrie Bandit Electro Wizard
Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Valkyrie Bandit Electro Wizard
Electro Wizard Goblin Gang Fireball Witch
Fireball Valkyrie Bandit Electro Wizard
Witch Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Knight Fireball Bandit
Goblin Gang Fireball Witch Electro Wizard
Knight Goblin Gang Elite Barbarians Fireball Valkyrie Witch Bandit Electro Wizard
Fireball Valkyrie Goblin Gang Witch Electro Wizard
Elite Barbarians Knight Goblin Gang Bandit Electro Wizard
Goblin Gang Elite Barbarians Fireball Bandit Electro Wizard
Knight Goblin Gang Elite Barbarians Fireball Valkyrie Witch Electro Wizard
Fireball Knight Goblin Gang Elite Barbarians Valkyrie Witch Bandit Electro Wizard
Valkyrie Witch Knight Fireball Bandit Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Valkyrie Knight Elite Barbarians Fireball Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Elite Barbarians Fireball Witch Bandit Electro Wizard
Fireball Bandit Electro Wizard Knight Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Bandit Knight Elite Barbarians Valkyrie Witch Electro Wizard
Goblin Gang Valkyrie Knight Elite Barbarians Fireball Bandit Electro Wizard
Knight Goblin Gang Elite Barbarians Valkyrie Witch Bandit
Fireball Goblin Gang Witch Electro Wizard
Goblin Gang Knight Elite Barbarians Fireball Valkyrie Witch Bandit Electro Wizard
Knight Elite Barbarians Valkyrie
Electro Wizard Knight Elite Barbarians Fireball Valkyrie Witch Bandit
Witch Goblin Gang
Knight Elite Barbarians Valkyrie Witch
Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Knight Goblin Gang Fireball Valkyrie Witch Bandit
Fireball Valkyrie Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Knight Fireball Valkyrie
Valkyrie Elite Barbarians Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball Bandit
Goblin Gang Elite Barbarians Fireball Electro Wizard
Knight Fireball Valkyrie Bandit Electro Wizard
Fireball
Knight Elite Barbarians Fireball Bandit
Fireball Bandit
Elite Barbarians Fireball
Fireball Witch Bandit
Fireball Bandit
Fireball
Fireball Bandit Electro Wizard
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch Bandit Electro Wizard
Fireball Witch Bandit
Fireball Bandit
Elite Barbarians Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Elite Barbarians Fireball
Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball Witch Bandit
Fireball Witch Electro Wizard
Fireball
Fireball Knight Goblin Gang Valkyrie Electro Wizard
Fireball
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Bandit Electro Wizard

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