My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Mega Minion Flying Machine Skeleton Army
Zap
Flying Machine Skeleton Army
Barbarian Barrel
Skeleton Army Royal Ghost Magic Archer
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Flying Machine Skeleton Army
Royal Delivery
Mega Minion Flying Machine Skeleton Army Royal Ghost Magic Archer
Fireball
Mega Minion Flying Machine Skeleton Army Magic Archer
Poison
Mega Minion Flying Machine Skeleton Army Magic Archer
Lightning
Mega Minion Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Skeleton Army Royal Ghost Fireball Flying Machine Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Skeleton Army Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem Fireball
Fireball
Golem Mega Minion The Log Magic Archer
Flying Machine
Golem Royal Ghost
Skeleton Army
Golem
Mega Minion Fireball Flying Machine The Log Magic Archer
The Log
Fireball Golem Magic Archer
Royal Ghost
Flying Machine Magic Archer
Magic Archer
Fireball Golem The Log Royal Ghost

Defense Synergies 1 10

Mega Minion
Flying Machine Skeleton Army The Log
Fireball
The Log
Flying Machine
Mega Minion Skeleton Army The Log Royal Ghost
Skeleton Army
Mega Minion Flying Machine The Log Magic Archer
Golem
The Log
Fireball Mega Minion Flying Machine Skeleton Army Royal Ghost Magic Archer
Royal Ghost
Flying Machine The Log
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Flying Machine The Log Magic Archer
Skeleton Army Mega Minion Flying Machine The Log
Skeleton Army Mega Minion
Skeleton Army Mega Minion
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Mega Minion Flying Machine Royal Ghost Magic Archer
Mega Minion Fireball Flying Machine Magic Archer
Fireball Flying Machine The Log Magic Archer
Skeleton Army
Skeleton Army Royal Ghost
Skeleton Army Mega Minion Fireball Flying Machine The Log Royal Ghost Magic Archer
Mega Minion Fireball Flying Machine Magic Archer
Skeleton Army Fireball Flying Machine The Log
Fireball Skeleton Army Mega Minion The Log Royal Ghost Magic Archer
Skeleton Army
Skeleton Army Fireball The Log
Fireball Skeleton Army
Fireball Mega Minion Flying Machine Skeleton Army The Log Royal Ghost Magic Archer
The Log Mega Minion Fireball Flying Machine Royal Ghost Magic Archer
Skeleton Army Royal Ghost Fireball Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Royal Ghost
Fireball Mega Minion Flying Machine The Log Royal Ghost Magic Archer
Skeleton Army The Log
Skeleton Army Fireball The Log
Skeleton Army
Fireball Flying Machine Magic Archer
Skeleton Army Mega Minion Fireball Flying Machine
Skeleton Army
Mega Minion Fireball Flying Machine Skeleton Army The Log Magic Archer
Mega Minion Skeleton Army
Mega Minion Flying Machine
Skeleton Army Fireball The Log
Skeleton Army Fireball
Fireball Flying Machine Skeleton Army Magic Archer
Skeleton Army Mega Minion Fireball Flying Machine The Log Magic Archer
Mega Minion Fireball Flying Machine The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Flying Machine The Log Royal Ghost
Fireball Flying Machine The Log Royal Ghost Magic Archer
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine The Log
Fireball The Log Magic Archer
Fireball Mega Minion Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Fireball The Log Flying Machine Magic Archer
Fireball The Log Flying Machine
Fireball
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Magic Archer
Flying Machine Fireball The Log Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine The Log Magic Archer
Magic Archer Fireball Flying Machine The Log
Fireball
Mega Minion Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Magic Archer
Mega Minion
Fireball The Log Flying Machine Royal Ghost Magic Archer
Fireball Flying Machine The Log Magic Archer
Fireball The Log Magic Archer
Fireball Flying Machine Magic Archer
Mega Minion Fireball Flying Machine
Mega Minion Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Flying Machine Skeleton Army Magic Archer
Fireball Mega Minion Flying Machine Magic Archer
The Log Fireball
Fireball Mega Minion Flying Machine Magic Archer
The Log Fireball Flying Machine Magic Archer
Fireball
Mega Minion Flying Machine
Fireball Flying Machine The Log Magic Archer
Fireball Flying Machine Magic Archer
Fireball Flying Machine The Log Royal Ghost Magic Archer

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