My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Executioner Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Wizard Executioner Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Balloon Executioner Electro Wizard
Fireball
Inferno Tower Wizard Balloon Executioner Electro Wizard
Poison
Inferno Tower Wizard Balloon Executioner Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Balloon Executioner Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Electro Wizard Inferno Tower Wizard Balloon Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Electro Wizard Inferno Tower

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Executioner Electro Wizard
Inferno Tower
Wizard
Valkyrie Rage Balloon Golem
Rage
Balloon Wizard Electro Wizard
Balloon
Valkyrie Rage Wizard Executioner Golem Electro Wizard
Executioner
Valkyrie Balloon Golem
Golem
Wizard Balloon Executioner Electro Wizard
Electro Wizard
Valkyrie Rage Balloon Golem

Defense Synergies 1 5

Valkyrie
Inferno Tower Wizard Executioner Electro Wizard
Inferno Tower
Electro Wizard Valkyrie
Wizard
Valkyrie Electro Wizard
Rage
Balloon
Executioner
Valkyrie
Golem
Electro Wizard
Inferno Tower Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Executioner Electro Wizard
Inferno Tower Valkyrie Executioner Electro Wizard
Inferno Tower Valkyrie Executioner Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Valkyrie
Valkyrie Executioner Electro Wizard
Inferno Tower Electro Wizard Wizard Executioner
Valkyrie Inferno Tower Electro Wizard
Inferno Tower
Valkyrie Inferno Tower Electro Wizard
Valkyrie Executioner Electro Wizard Wizard
Inferno Tower Executioner Wizard Electro Wizard
Inferno Tower Valkyrie Wizard Electro Wizard
Valkyrie Wizard Executioner Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Wizard Valkyrie Inferno Tower Executioner Electro Wizard
Valkyrie Wizard Executioner Electro Wizard
Valkyrie Wizard Executioner Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Electro Wizard
Electro Wizard Valkyrie Wizard Executioner
Valkyrie Inferno Tower Electro Wizard
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Executioner
Wizard Executioner Electro Wizard
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower
Valkyrie Electro Wizard
Valkyrie Inferno Tower Wizard Executioner
Wizard Valkyrie Executioner
Inferno Tower Electro Wizard Valkyrie Executioner
Valkyrie Executioner Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Executioner Electro Wizard
Valkyrie
Wizard Executioner Valkyrie
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner
Wizard Executioner Electro Wizard
Valkyrie Wizard
Wizard
Valkyrie Wizard Executioner
Wizard Executioner Electro Wizard
Wizard
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Wizard
Electro Wizard
Wizard
Electro Wizard
Wizard Executioner Electro Wizard
Valkyrie Wizard Executioner Electro Wizard
Wizard Executioner
Executioner
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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