My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Miner Inferno Dragon Magic Archer Lumberjack Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Balloon Inferno Dragon
Giant Snowball
Furnace Witch Balloon Inferno Dragon
Zap
Furnace Witch Balloon Inferno Dragon
Barbarian Barrel
Furnace Wizard Witch
The Log
Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Wizard Witch Balloon Inferno Dragon
Fireball
Furnace Wizard Witch Balloon Inferno Dragon
Poison
Furnace Wizard Witch Balloon
Lightning
Furnace Wizard Witch Balloon Inferno Dragon
Rocket
Furnace Wizard Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Furnace Inferno Dragon Giant Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Furnace Inferno Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Balloon Furnace Witch
Furnace
Zap Giant Balloon
Giant
Zap Rage Furnace Wizard Witch Balloon
Wizard
Giant Rage Balloon
Rage
Giant Witch Balloon Wizard
Witch
Rage Zap Giant
Balloon
Zap Rage Furnace Giant Wizard
Inferno Dragon

Defense Synergies 0 3

Zap
Furnace Witch Inferno Dragon
Furnace
Zap
Giant
Wizard
Rage
Witch
Zap
Balloon
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Inferno Dragon Zap Furnace Witch
Furnace Witch Inferno Dragon
Witch Inferno Dragon Furnace
Zap Furnace
Furnace Inferno Dragon Zap Wizard Witch
Zap
Witch Inferno Dragon Furnace
Witch Zap Furnace Wizard
Inferno Dragon Zap Furnace Wizard Witch
Furnace Zap Wizard Witch
Wizard Zap Furnace Witch
Inferno Dragon Furnace
Zap Furnace Inferno Dragon
Wizard Furnace Witch
Zap Furnace Wizard Witch
Zap Furnace Wizard Witch Inferno Dragon
Inferno Dragon
Wizard Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Witch
Zap Wizard Inferno Dragon
Zap Furnace Witch
Zap
Witch Inferno Dragon
Furnace Wizard Zap Witch
Furnace Witch
Inferno Dragon
Zap Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Zap
Wizard Witch
Wizard Furnace Witch
Witch Zap Furnace Inferno Dragon
Zap Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Furnace
Wizard Zap Furnace Witch
Furnace Wizard Witch
Zap Wizard
Zap Wizard
Zap Wizard
Zap Wizard
Zap Furnace
Zap Furnace Wizard Witch
Furnace Wizard
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Furnace Wizard Witch
Witch Inferno Dragon
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Furnace Wizard Witch
Zap Wizard Witch
Zap Wizard
Zap
Wizard
Zap Witch
Zap Wizard Witch
Wizard
Zap Wizard
Zap
Zap Witch
Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: