My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Miner Ice Wizard Fisherman Magic Archer Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Magic Archer Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Ram Rider
Giant Snowball
Skeleton Army Lumberjack Ram Rider
Zap
Skeleton Army Bandit Ram Rider
Barbarian Barrel
Wizard Skeleton Army Bandit Magic Archer Lumberjack
The Log
Skeleton Army Bandit Lumberjack Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Bandit Magic Archer Lumberjack Ram Rider
Fireball
Wizard Skeleton Army Bandit Magic Archer Lumberjack Ram Rider
Poison
Wizard Skeleton Army Magic Archer
Lightning
Wizard Bandit Magic Archer Lumberjack Ram Rider
Rocket
Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Magic Archer Lumberjack Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Magic Archer

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Bandit Lumberjack Ram Rider Mega Knight
Skeleton Army
The Log
Bandit Magic Archer Lumberjack Ram Rider Mega Knight
Bandit
Wizard The Log Magic Archer Lumberjack Ram Rider Mega Knight
Magic Archer
Ram Rider The Log Bandit Lumberjack Mega Knight
Lumberjack
Wizard The Log Bandit Magic Archer Ram Rider Mega Knight
Ram Rider
Magic Archer Wizard The Log Bandit Lumberjack Mega Knight
Mega Knight
Wizard The Log Bandit Magic Archer Lumberjack Ram Rider

Defense Synergies 0 22

Wizard
Skeleton Army The Log Bandit Lumberjack Mega Knight
Skeleton Army
Wizard The Log Bandit Magic Archer Lumberjack
The Log
Wizard Skeleton Army Bandit Magic Archer Lumberjack Ram Rider Mega Knight
Bandit
Wizard Skeleton Army The Log Magic Archer Lumberjack Ram Rider Mega Knight
Magic Archer
Skeleton Army The Log Bandit Lumberjack Ram Rider Mega Knight
Lumberjack
Wizard Skeleton Army The Log Bandit Magic Archer Ram Rider
Ram Rider
The Log Bandit Magic Archer Lumberjack
Mega Knight
Wizard The Log Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer Ram Rider
Skeleton Army Lumberjack The Log Bandit Ram Rider Mega Knight
Skeleton Army Lumberjack Ram Rider Mega Knight Bandit
Skeleton Army Lumberjack Bandit Ram Rider Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Bandit Magic Archer Lumberjack Mega Knight
Ram Rider Wizard Magic Archer
The Log Bandit Magic Archer Ram Rider Mega Knight
Skeleton Army Lumberjack
Skeleton Army Bandit Lumberjack Mega Knight
Skeleton Army Wizard The Log Bandit Magic Archer Lumberjack Ram Rider Mega Knight
Wizard Magic Archer Ram Rider
Skeleton Army Lumberjack Mega Knight Wizard The Log Bandit Ram Rider
Wizard Skeleton Army Mega Knight The Log Magic Archer Lumberjack
Skeleton Army Bandit Lumberjack Ram Rider Mega Knight
Skeleton Army The Log Bandit Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Skeleton Army Lumberjack
Mega Knight Wizard Skeleton Army The Log Bandit Magic Archer Lumberjack Ram Rider
Wizard The Log Bandit Magic Archer Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Wizard Skeleton Army Mega Knight The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Bandit
Bandit Wizard The Log Magic Archer Lumberjack Mega Knight
Skeleton Army Bandit Lumberjack Mega Knight The Log Ram Rider
Skeleton Army Lumberjack Mega Knight The Log Bandit Ram Rider
Skeleton Army Bandit Lumberjack Ram Rider Mega Knight
Wizard Magic Archer Ram Rider
Skeleton Army Bandit Lumberjack Ram Rider
Mega Knight Skeleton Army Lumberjack
Mega Knight Skeleton Army The Log Bandit Magic Archer
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Wizard Bandit Lumberjack Ram Rider
Wizard Skeleton Army Magic Archer Mega Knight
Skeleton Army The Log Magic Archer Lumberjack
Mega Knight Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Bandit Magic Archer Ram Rider
The Log Bandit Magic Archer
The Log
Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer Ram Rider
Wizard The Log Magic Archer
The Log Wizard Magic Archer Ram Rider
The Log Wizard Bandit Ram Rider
Lumberjack
Wizard The Log Bandit Magic Archer Ram Rider
Wizard Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
Wizard The Log Bandit Magic Archer
Magic Archer Wizard The Log Bandit Mega Knight
Wizard The Log Bandit Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Magic Archer Mega Knight
The Log Wizard Bandit Magic Archer Ram Rider
Wizard The Log Bandit Magic Archer Ram Rider Mega Knight
The Log Bandit Magic Archer
Wizard Magic Archer
Wizard
Wizard The Log Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard The Log Magic Archer
Skeleton Army Bandit Magic Archer
Wizard Magic Archer Ram Rider
The Log
Wizard Magic Archer Lumberjack Mega Knight
The Log Wizard Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
The Log Bandit Magic Archer Mega Knight

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