My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Miner Ice Wizard Royal Ghost Electro Wizard Lumberjack Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Inferno Dragon
Giant Snowball
Minions Hog Rider Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Inferno Dragon
Fireball
Minions Hog Rider Inferno Dragon
Poison
Minions
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Fireball

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Mega Knight
Minions
Hog Rider Mega Knight Mini P.E.K.K.A Inferno Dragon
Fireball
Arrows Hog Rider The Log Mega Knight
Mini P.E.K.K.A
Arrows Minions Hog Rider The Log Mega Knight
Hog Rider
Arrows Minions Fireball The Log Mini P.E.K.K.A Mega Knight
The Log
Hog Rider Fireball Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Arrows Fireball Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 3 9

Arrows
Mega Knight Fireball Mini P.E.K.K.A
Minions
The Log Mega Knight
Fireball
The Log Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Arrows Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Minions Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Arrows Minions Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Mini P.E.K.K.A Inferno Dragon Minions The Log Mega Knight
Mini P.E.K.K.A Mega Knight Minions Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Minions Mega Knight
Arrows Fireball Mini P.E.K.K.A The Log Mega Knight
Arrows Fireball The Log Minions Mega Knight
Minions Inferno Dragon Arrows Fireball
Arrows Fireball The Log Mega Knight
Mini P.E.K.K.A Inferno Dragon Minions
Mini P.E.K.K.A Mega Knight
Minions Arrows Fireball The Log Mega Knight
Arrows Minions Inferno Dragon Fireball
Mini P.E.K.K.A Mega Knight Minions Fireball The Log
Fireball Mega Knight Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Mega Knight
Fireball Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Arrows Minions Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight Minions The Log
Arrows The Log Minions Fireball Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Arrows Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball
Fireball Arrows Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Fireball The Log
Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Fireball Minions
Mini P.E.K.K.A Minions Fireball
Mini P.E.K.K.A Mega Knight Inferno Dragon
Mega Knight Minions Fireball Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions Mini P.E.K.K.A
Mega Knight Arrows Fireball The Log
Mini P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight
Minions Fireball Mini P.E.K.K.A The Log Inferno Dragon
Arrows Minions Mega Knight Fireball Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Arrows The Log Mega Knight
Arrows Fireball Minions
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Minions Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Minions Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log Mega Knight
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A The Log Mega Knight
Arrows Fireball The Log Mega Knight
Minions Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Mega Knight
Inferno Dragon
Arrows Fireball The Log
Fireball Arrows The Log Mega Knight
Fireball Arrows The Log
Arrows Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball The Log Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball The Log
Minions Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Mini P.E.K.K.A Mega Knight
Arrows The Log Fireball
Arrows Fireball
Mega Knight
Minions Fireball The Log
Fireball
Fireball The Log Mega Knight

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