My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Miner Ice Wizard Royal Ghost Electro Wizard Lumberjack Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Royal Ghost Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit
Giant Snowball
Skeleton Army Witch Lumberjack
Zap
Skeleton Army Witch Bandit
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Royal Ghost Bandit Lumberjack
The Log
Skeleton Army Witch Giant Skeleton Bandit Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Giant Skeleton Royal Ghost Bandit Lumberjack
Fireball
Wizard Skeleton Army Witch Bandit Lumberjack
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch Bandit Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Bandit Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Royal Ghost Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Giant Skeleton Royal Ghost Bandit Lumberjack
Skeleton Army
Witch
Giant Skeleton Royal Ghost Bandit Lumberjack
Giant Skeleton
Wizard Witch The Log Bandit Lumberjack
The Log
Giant Skeleton Bandit Lumberjack
Royal Ghost
Wizard Witch Bandit Lumberjack
Bandit
Wizard Witch Giant Skeleton The Log Royal Ghost Lumberjack
Lumberjack
Wizard Witch Giant Skeleton The Log Royal Ghost Bandit

Defense Synergies 0 21

Wizard
Skeleton Army Giant Skeleton The Log Royal Ghost Bandit Lumberjack
Skeleton Army
Wizard Giant Skeleton The Log Bandit Lumberjack
Witch
Giant Skeleton The Log Royal Ghost Bandit Lumberjack
Giant Skeleton
Wizard Skeleton Army Witch The Log Lumberjack
The Log
Wizard Skeleton Army Witch Giant Skeleton Royal Ghost Bandit Lumberjack
Royal Ghost
Wizard Witch The Log
Bandit
Wizard Skeleton Army Witch The Log Lumberjack
Lumberjack
Wizard Skeleton Army Witch Giant Skeleton The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Lumberjack Witch The Log Bandit
Skeleton Army Witch Lumberjack Giant Skeleton Bandit
Skeleton Army Witch Lumberjack Bandit
Skeleton Army Giant Skeleton The Log Lumberjack
Skeleton Army The Log Royal Ghost Bandit Lumberjack
Wizard Witch
Giant Skeleton The Log Bandit
Witch Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Royal Ghost Bandit Lumberjack
Skeleton Army Witch Wizard Giant Skeleton The Log Royal Ghost Bandit Lumberjack
Wizard Witch
Skeleton Army Lumberjack Wizard Witch Giant Skeleton The Log Bandit
Wizard Skeleton Army Witch The Log Royal Ghost Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army The Log Bandit Lumberjack
Wizard Skeleton Army Witch Lumberjack
Wizard Skeleton Army Witch The Log Royal Ghost Bandit Lumberjack
Wizard Witch The Log Giant Skeleton Royal Ghost Bandit Lumberjack
Lumberjack
Wizard Skeleton Army Royal Ghost Witch Giant Skeleton The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Giant Skeleton Royal Ghost Bandit
Bandit Wizard The Log Royal Ghost Lumberjack
Skeleton Army Giant Skeleton Bandit Lumberjack Witch The Log
Skeleton Army Giant Skeleton Lumberjack The Log Bandit
Giant Skeleton Skeleton Army Witch Bandit Lumberjack
Wizard Witch
Skeleton Army Witch Giant Skeleton Bandit Lumberjack
Giant Skeleton Skeleton Army Lumberjack
Giant Skeleton Skeleton Army Witch The Log Bandit
Witch Skeleton Army
Witch Giant Skeleton Lumberjack
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Wizard Witch Bandit Lumberjack
Wizard Skeleton Army Witch
Skeleton Army Witch Giant Skeleton The Log Lumberjack
Wizard Witch Giant Skeleton The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Royal Ghost Bandit
The Log Royal Ghost Bandit
Giant Skeleton The Log Bandit
Giant Skeleton The Log
Wizard The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Bandit
Lumberjack
Wizard The Log Bandit
Wizard
The Log Bandit
Bandit
The Log
Wizard Witch The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit
Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch Royal Ghost Bandit
Wizard Witch The Log Bandit
The Log Bandit
Wizard Witch
Wizard Witch
Wizard The Log Bandit
Giant Skeleton
Wizard The Log
Skeleton Army Witch Bandit
Wizard Witch
The Log
Wizard Lumberjack
The Log Wizard
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log Royal Ghost Bandit

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