My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Miner Ice Wizard Royal Ghost Electro Wizard Lumberjack Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Royal Giant
Barbarian Barrel
Valkyrie Wizard
The Log
Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Hog Rider Wizard Baby Dragon
Fireball
Hog Rider Wizard Baby Dragon
Poison
Bats Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Valkyrie

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider Zap Mini P.E.K.K.A Baby Dragon
Zap
Hog Rider Bats Royal Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Royal Giant
Bats Zap Hog Rider Wizard Baby Dragon
Mini P.E.K.K.A
Bats Zap Valkyrie Hog Rider Wizard Baby Dragon
Valkyrie
Bats Hog Rider Zap Mini P.E.K.K.A Wizard Baby Dragon
Hog Rider
Bats Zap Valkyrie Royal Giant Mini P.E.K.K.A Wizard Baby Dragon
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider
Baby Dragon
Bats Zap Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 11

Bats
Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Zap
Mini P.E.K.K.A Bats Valkyrie Baby Dragon
Royal Giant
Mini P.E.K.K.A
Zap Bats Valkyrie Wizard Baby Dragon
Valkyrie
Bats Zap Mini P.E.K.K.A Wizard Baby Dragon
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie
Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Bats Zap Valkyrie
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Zap Valkyrie Baby Dragon
Bats Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Valkyrie
Bats Valkyrie Zap Wizard Baby Dragon
Bats Zap Wizard Baby Dragon
Mini P.E.K.K.A Bats Zap Valkyrie Wizard
Valkyrie Wizard Bats Zap Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Wizard Bats Mini P.E.K.K.A Valkyrie
Bats Zap Valkyrie Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon Bats
Mini P.E.K.K.A
Valkyrie Wizard Bats Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap
Zap Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats Zap
Mini P.E.K.K.A Valkyrie
Wizard Bats Zap Baby Dragon
Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Bats Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Mini P.E.K.K.A Valkyrie
Zap Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie Baby Dragon
Bats Valkyrie Zap Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Baby Dragon
Wizard Bats Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats Mini P.E.K.K.A
Zap Valkyrie Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Bats Zap Wizard Baby Dragon
Zap Bats Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Bats
Zap Wizard Baby Dragon
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

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