Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Good
Synergy Deck synergy Good

1 warnings Why?

Missing cards in your collection

Miner Ice Wizard Bandit Fisherman Royal Ghost Magic Archer Night Witch Electro Wizard Graveyard Lava Hound

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirits Ice Wizard Magic Archer Night Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Wizard Magic Archer Night Witch Inferno Dragon

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirits Knight Magic Archer

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Magic Archer Graveyard

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Night Witch Inferno Dragon Graveyard
Giant Snowball Fire Spirits Night Witch Inferno Dragon Graveyard
Zap Fire Spirits Night Witch Inferno Dragon Graveyard
Barbarian Barrel Fire Spirits Knight Ice Wizard Magic Archer Night Witch Graveyard
The Log Fire Spirits Graveyard
Earthquake Graveyard
Arrows Fire Spirits Night Witch Graveyard
Royal Delivery Fire Spirits Knight Ice Wizard Magic Archer Night Witch Inferno Dragon Graveyard
Fireball Ice Wizard Magic Archer Night Witch Inferno Dragon
Poison Ice Wizard Magic Archer Night Witch Graveyard
Lightning Knight Ice Wizard Magic Archer Night Witch Inferno Dragon
Rocket Magic Archer Night Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fire Spirits Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fire Spirits Ice Wizard Magic Archer

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirits Knight Ice Wizard Night Witch Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirits Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fire Spirits Knight Ice Wizard Magic Archer Night Witch Inferno Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Fire Spirits Knight Ice Wizard

Synergies   5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Graveyard Fire Spirits Knight
Fire Spirits + Knight Zap
Knight + Fire Spirits Ice Wizard Graveyard Zap Magic Archer Night Witch Inferno Dragon
Ice Wizard + Knight Graveyard
+ Knight
+ Knight Graveyard
+ Knight
+ Zap Knight Ice Wizard Night Witch

Counters   38 84

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Night Witch Knight
Ice Wizard Zap Night Witch Fire Spirits Knight Magic Archer
Zap Fire Spirits Ice Wizard Magic Archer Knight
Magic Archer Knight
Knight Inferno Dragon Ice Wizard
Inferno Dragon Ice Wizard Magic Archer
Ice Wizard Fire Spirits
Fire Spirits Magic Archer Zap Ice Wizard
Knight Magic Archer Night Witch
Ice Wizard Inferno Dragon Knight
Fire Spirits Knight Ice Wizard
Night Witch Ice Wizard Inferno Dragon Zap Fire Spirits
Fire Spirits Zap Ice Wizard Magic Archer Knight
Night Witch Knight
Knight Night Witch Ice Wizard Fire Spirits Inferno Dragon
Fire Spirits Knight Night Witch
Ice Wizard Inferno Dragon Night Witch Knight Fire Spirits
Night Witch Inferno Dragon Knight Ice Wizard
Zap Ice Wizard Fire Spirits Night Witch Knight
Magic Archer Ice Wizard Knight
Ice Wizard Fire Spirits
Magic Archer
Zap Ice Wizard Fire Spirits
Inferno Dragon Magic Archer Night Witch Knight
Knight
Inferno Dragon Ice Wizard Night Witch Knight
Ice Wizard Magic Archer Knight
Zap Graveyard Fire Spirits Ice Wizard
Ice Wizard Knight
Fire Spirits Night Witch
Graveyard
Ice Wizard
Fire Spirits
Fire Spirits Zap Ice Wizard
Ice Wizard Zap Fire Spirits Magic Archer
Fire Spirits Night Witch Zap
Fire Spirits Knight Night Witch Ice Wizard
Zap Ice Wizard Fire Spirits Magic Archer
Night Witch Ice Wizard Inferno Dragon Knight
Knight
Knight Ice Wizard Zap Inferno Dragon
Zap Ice Wizard Fire Spirits Knight
Magic Archer Ice Wizard Night Witch Knight
Night Witch Zap Fire Spirits Inferno Dragon Ice Wizard
Night Witch Inferno Dragon Ice Wizard Knight
Knight Night Witch
Ice Wizard Magic Archer
Knight Ice Wizard Inferno Dragon
Inferno Dragon Knight Ice Wizard
Inferno Dragon Knight
Inferno Dragon Night Witch Knight
Inferno Dragon Ice Wizard Knight Night Witch Graveyard
Inferno Dragon Knight Night Witch
Fire Spirits Knight Ice Wizard Night Witch
Magic Archer Knight Fire Spirits Ice Wizard Night Witch
Knight Ice Wizard Zap Fire Spirits Night Witch
Zap Knight Inferno Dragon
Knight Night Witch Ice Wizard
Knight Zap Night Witch
Ice Wizard Knight Zap Night Witch Fire Spirits Magic Archer
Zap Fire Spirits Night Witch Ice Wizard
Knight Ice Wizard Night Witch Fire Spirits
Knight Night Witch Magic Archer Fire Spirits
Ice Wizard Zap Night Witch
Ice Wizard Zap Knight Night Witch
Zap Ice Wizard Knight Graveyard Fire Spirits
Inferno Dragon Night Witch Ice Wizard Zap
Knight Night Witch Inferno Dragon

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Ice Wizard Fire Spirits Zap Magic Archer Knight Night Witch
Knight Fire Spirits Night Witch
Fire Spirits Zap Knight Night Witch Ice Wizard Magic Archer
Zap Fire Spirits Ice Wizard Knight Magic Archer Night Witch
Ice Wizard Zap Night Witch Magic Archer Fire Spirits
Fire Spirits Zap Knight Ice Wizard Night Witch Magic Archer
Ice Wizard Fire Spirits Knight Magic Archer
Knight Ice Wizard Fire Spirits Night Witch Magic Archer Inferno Dragon
Fire Spirits Ice Wizard Magic Archer
Inferno Dragon
Fire Spirits
Knight
Fire Spirits Zap
Ice Wizard Knight Fire Spirits Night Witch