My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Miner Royal Ghost Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Mortar
Barbarian Barrel
Archers Knight Mortar Wizard
The Log
Archers
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Knight Wizard P.E.K.K.A
Fireball
Archers Mortar Wizard
Poison
Archers Mortar Wizard
Lightning
Knight Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Knight Mortar Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers Knight Mortar The Log
Archers
Knight Zap Arrows Mortar P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Knight Mortar
Knight
Archers Mortar Zap Arrows Wizard The Log
Mortar
Knight Zap Archers Arrows The Log
Wizard
Knight P.E.K.K.A
P.E.K.K.A
Zap Arrows Archers Wizard The Log
The Log
Zap Knight Mortar P.E.K.K.A

Defense Synergies 2 19

Zap
Archers Arrows Knight Mortar P.E.K.K.A The Log
Archers
Knight Zap Mortar P.E.K.K.A The Log
Arrows
Zap Knight Mortar P.E.K.K.A
Knight
Archers Zap Arrows Mortar Wizard The Log
Mortar
Zap Archers Arrows Knight Wizard The Log
Wizard
Knight Mortar P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Archers Arrows Wizard
The Log
P.E.K.K.A Zap Archers Knight Mortar Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Wizard The Log
P.E.K.K.A Zap Knight Mortar The Log
Mortar P.E.K.K.A Archers Knight
P.E.K.K.A Knight Mortar
Arrows P.E.K.K.A The Log
Arrows The Log Zap Archers
Zap Archers Arrows Mortar Wizard
Zap Arrows P.E.K.K.A The Log
P.E.K.K.A Mortar
Knight Archers
Archers Zap Arrows Knight Wizard The Log
Arrows Zap Archers Wizard
Mortar P.E.K.K.A Zap Knight Wizard The Log
Wizard Zap Arrows Mortar P.E.K.K.A The Log
P.E.K.K.A Knight Mortar
Zap Mortar P.E.K.K.A The Log
Wizard Arrows Knight Mortar P.E.K.K.A
Arrows Mortar Zap Archers Knight Wizard The Log
Zap Arrows Mortar Wizard The Log Archers Knight
P.E.K.K.A Mortar
Wizard Archers Arrows Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A
Zap Archers Arrows Knight Mortar Wizard The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Zap Knight The Log
P.E.K.K.A Knight
Arrows Wizard Zap Archers
P.E.K.K.A Archers Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Mortar The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Knight Wizard
Wizard Archers
Zap Archers Knight Mortar P.E.K.K.A The Log
Arrows Zap Archers Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar The Log
Arrows Mortar Zap The Log
Arrows The Log
Arrows Knight The Log
Wizard Zap Arrows Mortar The Log
Arrows Wizard Zap
Archers Arrows Mortar Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Mortar Wizard
Zap Arrows Knight Mortar Wizard The Log
Zap Archers Arrows Wizard
Knight Mortar The Log
Arrows Mortar
Zap Arrows Mortar The Log
Zap Arrows Mortar Wizard The Log
Arrows Mortar Wizard The Log
Arrows Mortar
Zap Archers Arrows Mortar Wizard The Log
Zap Arrows Mortar Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows Mortar The Log
Zap Arrows The Log Mortar Wizard
Arrows Mortar The Log Zap Wizard
Zap Arrows Mortar Wizard The Log
Zap Arrows Mortar The Log
Zap Archers Arrows Wizard
Zap Wizard
Zap Arrows Mortar Wizard The Log
Zap Arrows
P.E.K.K.A
Arrows Wizard The Log
Zap Archers
Zap Archers Arrows Wizard
Arrows The Log
Knight Wizard
Arrows The Log Zap Mortar Wizard
Zap Arrows
P.E.K.K.A
Zap The Log
Zap
Zap Mortar The Log

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