My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Miner Royal Ghost Magic Archer Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Hog Rider Wizard
Fireball
Minions Hog Rider Wizard
Poison
Minions Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Knight Minions Hog Rider Freeze Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Knight Minions

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Mirror Knight Minions Freeze
Knight
Minions Hog Rider Zap Wizard
Minions
Knight Hog Rider Giant Zap
Hog Rider
Zap Knight Minions Freeze Giant Wizard Mirror
Giant
Zap Minions Hog Rider Wizard
Wizard
Knight Hog Rider Giant
Mirror
Zap Hog Rider Freeze
Freeze
Hog Rider Zap Mirror

Defense Synergies 2 5

Zap
Mirror Knight Minions
Knight
Minions Zap Wizard
Minions
Knight Zap Freeze
Hog Rider
Giant
Wizard
Knight Freeze
Mirror
Zap
Freeze
Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard
Zap Knight Minions
Knight Minions Freeze
Knight Minions
Freeze Zap Minions
Minions Zap Wizard Freeze
Zap
Minions
Knight
Minions Zap Knight Wizard Freeze
Minions Zap Wizard
Zap Knight Minions Wizard Freeze
Wizard Zap Minions Freeze
Knight
Zap Freeze
Wizard Knight Minions
Zap Knight Minions Wizard
Zap Wizard Freeze Knight Minions
Wizard Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Wizard
Zap Knight Minions
Zap Knight
Knight
Wizard Zap Minions Freeze
Knight Minions
Knight
Zap Freeze Knight Minions
Knight Minions
Zap
Knight Wizard
Wizard
Zap Knight Minions Freeze
Minions Zap Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Wizard Zap
Wizard Zap Minions Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Minions
Zap Knight Wizard
Zap Wizard
Knight
Minions Freeze
Zap
Zap Wizard
Wizard
Freeze
Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Minions Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Minions Freeze
Zap Wizard
Freeze
Knight Wizard
Zap Wizard
Zap
Zap Minions Freeze
Zap
Zap Freeze

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