My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Miner Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Mega Minion Guards Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Guards Executioner Electro Wizard
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Guards Executioner P.E.K.K.A Electro Wizard Ram Rider
Fireball
Mega Minion Executioner Electro Wizard Ram Rider
Poison
Mega Minion Guards Executioner Electro Wizard
Lightning
Mega Minion Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Mega Minion Guards Electro Wizard Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Mega Minion Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mirror P.E.K.K.A Electro Wizard Ram Rider Guards Executioner
Mega Minion
Zap
Mirror
Zap Ram Rider
Guards
Zap Ram Rider
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Executioner Ram Rider
Electro Wizard
Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Mirror Guards P.E.K.K.A Electro Wizard

Defense Synergies 3 12

Zap
Mega Minion Mirror Electro Wizard Guards Executioner P.E.K.K.A Ram Rider
Mega Minion
Zap Guards Electro Wizard
Mirror
Zap Executioner Electro Wizard
Guards
Zap Mega Minion Executioner Electro Wizard
Executioner
Zap Mirror Guards
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Mega Minion Mirror Guards P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner Electro Wizard Ram Rider
P.E.K.K.A Zap Mega Minion Executioner Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Mega Minion Executioner Electro Wizard
P.E.K.K.A Mega Minion Guards Electro Wizard Ram Rider
P.E.K.K.A
Zap Mega Minion Guards Executioner Electro Wizard
Mega Minion Electro Wizard Ram Rider Zap Executioner
Zap P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Guards Electro Wizard
Guards Executioner Electro Wizard Zap Mega Minion Ram Rider
Mega Minion Executioner Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Guards Electro Wizard Ram Rider
Executioner Zap Mega Minion Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard Ram Rider
Executioner P.E.K.K.A Electro Wizard
Zap Mega Minion Guards Executioner Electro Wizard Ram Rider
Zap Executioner Mega Minion Guards Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Guards Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Minion Executioner
Guards P.E.K.K.A Zap Electro Wizard Ram Rider
Guards P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Guards Executioner Ram Rider
Executioner Zap Electro Wizard Ram Rider
Guards P.E.K.K.A Mega Minion Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Zap Guards Electro Wizard
P.E.K.K.A Guards Executioner Ram Rider
Executioner
Guards Electro Wizard Zap Mega Minion Executioner P.E.K.K.A
Executioner Zap Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Executioner Electro Wizard Ram Rider
Guards
Executioner Zap
Executioner Zap Mega Minion Ram Rider
Executioner
Zap Executioner Ram Rider
Zap Ram Rider
Guards Electro Wizard
Zap Electro Wizard Ram Rider
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Zap Mega Minion Executioner Electro Wizard
Zap
Zap
Zap Executioner
Mega Minion
Zap Executioner Electro Wizard Ram Rider
Zap Ram Rider
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard Mega Minion Guards
Mega Minion
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Guards
Zap Mega Minion Executioner Electro Wizard Ram Rider
Mega Minion Executioner Electro Wizard
Zap Executioner
Zap
Mega Minion Executioner P.E.K.K.A
Zap Guards Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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