My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Miner Bandit Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Witch Lumberjack
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Wizard Witch Electro Wizard Lumberjack
The Log
Goblin Gang Witch Lumberjack
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Wizard Witch Electro Wizard Lumberjack
Fireball
Goblin Gang Wizard Witch Electro Wizard Lumberjack
Poison
Bats Goblin Gang Wizard Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Electro Wizard Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Lumberjack
Goblin Gang
Wizard
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
The Log
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Bats Wizard Witch The Log Electro Wizard Mega Knight
Mega Knight
Bats Wizard Witch The Log Electro Wizard Lumberjack

Defense Synergies 0 20

Bats
The Log Electro Wizard Lumberjack Mega Knight
Goblin Gang
The Log Electro Wizard Lumberjack
Wizard
The Log Electro Wizard Lumberjack Mega Knight
Witch
The Log Electro Wizard Lumberjack Mega Knight
The Log
Bats Goblin Gang Wizard Witch Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bats Goblin Gang Wizard Witch The Log Lumberjack Mega Knight
Lumberjack
Bats Goblin Gang Wizard Witch The Log Electro Wizard
Mega Knight
Bats Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Lumberjack Bats Goblin Gang Witch The Log Electro Wizard Mega Knight
Goblin Gang Witch Lumberjack Mega Knight Bats Electro Wizard
Witch Lumberjack Bats Goblin Gang Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
Goblin Gang The Log Bats Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Goblin Gang Wizard Witch
The Log Electro Wizard Mega Knight
Witch Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Bats Goblin Gang Witch Electro Wizard Wizard The Log Lumberjack Mega Knight
Bats Goblin Gang Wizard Witch Electro Wizard
Lumberjack Mega Knight Bats Goblin Gang Wizard Witch The Log Electro Wizard
Wizard Mega Knight Bats Goblin Gang Witch The Log Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack Mega Knight
Goblin Gang The Log Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Bats Goblin Gang Witch Electro Wizard Lumberjack
Mega Knight Bats Goblin Gang Wizard Witch The Log Electro Wizard Lumberjack
Wizard Witch The Log Bats Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Goblin Gang Wizard Mega Knight Bats Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Goblin Gang Wizard The Log Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Witch The Log Electro Wizard
Goblin Gang Lumberjack Mega Knight Bats The Log Electro Wizard
Goblin Gang Witch Lumberjack Mega Knight
Wizard Bats Goblin Gang Witch Electro Wizard
Goblin Gang Bats Witch Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Bats Witch The Log
Witch Goblin Gang
Mega Knight Bats Witch Lumberjack
Mega Knight The Log Electro Wizard
Mega Knight Goblin Gang Wizard Witch Lumberjack
Wizard Witch Mega Knight
Goblin Gang Witch Electro Wizard Bats The Log Lumberjack
Bats Mega Knight Wizard Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard The Log Mega Knight
Wizard Bats Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang Electro Wizard Lumberjack
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Bats
Wizard The Log Electro Wizard Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch Electro Wizard
Wizard Witch The Log Mega Knight
The Log
Bats Wizard Witch Electro Wizard
Electro Wizard Bats Wizard Witch
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Bats Goblin Gang Witch
Wizard Witch Electro Wizard
The Log
Goblin Gang Wizard Electro Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
Bats Goblin Gang Witch The Log Electro Wizard
Bats Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight

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