My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Witch Princess
Zap
Bomber Witch Princess
Barbarian Barrel
Bomber Barbarians Witch Princess Ice Wizard
The Log
Bomber Barbarians Witch Princess
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Barbarians Witch Princess Ice Wizard
Fireball
Bomber Barbarians Witch Princess Ice Wizard
Poison
Bomber Barbarians Witch Princess Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Princess Ice Wizard Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Arrows Giant Bomber Witch Princess Ice Wizard
Arrows
Zap Giant
Barbarians
Giant
Bomber Zap Arrows Witch Princess Ice Wizard
Witch
Zap Giant
Princess
Zap Giant
Ice Wizard
Zap Giant

Defense Synergies 0 10

Bomber
Zap
Zap
Bomber Arrows Barbarians Witch Princess Ice Wizard
Arrows
Zap Barbarians Ice Wizard
Barbarians
Zap Arrows
Giant
Witch
Zap Ice Wizard
Princess
Zap Ice Wizard
Ice Wizard
Zap Arrows Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Barbarians Bomber Zap Witch Ice Wizard
Barbarians Witch Bomber Ice Wizard
Barbarians Witch Bomber Ice Wizard
Bomber Arrows Barbarians Princess
Arrows Bomber Zap Ice Wizard
Zap Arrows Witch Princess Ice Wizard
Zap Arrows Barbarians
Barbarians Witch Princess Ice Wizard
Bomber Barbarians Ice Wizard
Barbarians Witch Ice Wizard Bomber Zap Arrows Princess
Arrows Zap Witch Princess Ice Wizard
Barbarians Bomber Zap Witch Ice Wizard
Bomber Zap Arrows Barbarians Witch Princess
Barbarians
Barbarians Zap
Barbarians Bomber Arrows Witch
Arrows Bomber Zap Barbarians Witch Ice Wizard
Zap Arrows Witch Bomber Barbarians Princess Ice Wizard
Barbarians
Bomber Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Bomber Zap Arrows
Barbarians Zap Witch
Zap Barbarians
Barbarians Witch
Arrows Zap Witch Princess Ice Wizard
Barbarians Witch Ice Wizard
Barbarians
Zap Barbarians Witch
Witch Barbarians
Barbarians Witch
Zap Arrows Barbarians
Barbarians Witch
Bomber Barbarians Witch Princess
Barbarians Witch Bomber Zap
Arrows Bomber Zap Barbarians Witch Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess Ice Wizard
Arrows
Arrows Barbarians
Bomber Zap Arrows
Arrows Zap Witch Princess Ice Wizard
Bomber Arrows Witch Princess
Arrows Zap Princess Ice Wizard
Arrows Zap
Zap Arrows Princess
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Bomber Zap Arrows Witch Princess
Arrows Princess
Arrows
Bomber
Bomber Zap Arrows Princess
Bomber Zap Arrows Witch Princess
Arrows Princess
Zap Arrows Barbarians
Zap Arrows Bomber Witch Princess Ice Wizard
Witch
Arrows Zap Witch Princess Ice Wizard
Zap Arrows Witch Princess
Zap Arrows
Zap Arrows Witch Princess Ice Wizard
Zap Witch
Bomber Zap Arrows
Zap Arrows Princess
Arrows Princess
Zap Barbarians Witch Princess
Zap Arrows Witch Princess Ice Wizard
Arrows
Princess
Arrows Bomber Zap Princess
Zap Arrows
Zap Witch Princess
Zap Witch Princess
Zap Witch Princess

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