My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army Witch
Zap
Minion Horde Royal Giant Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army Witch
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Witch
Poison
Minion Horde Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Freeze Minion Horde Wizard Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Hog Rider Freeze Minion Horde

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Hog Rider Freeze
Royal Giant
Minion Horde Hog Rider Wizard Rocket Witch
Hog Rider
Freeze Minion Horde Royal Giant Wizard Rocket Witch
Wizard
Royal Giant Hog Rider
Rocket
Royal Giant Hog Rider
Skeleton Army
Freeze
Hog Rider Minion Horde
Witch
Royal Giant Hog Rider

Defense Synergies 0 4

Minion Horde
Freeze
Royal Giant
Hog Rider
Wizard
Skeleton Army Freeze
Rocket
Skeleton Army
Wizard Freeze
Freeze
Minion Horde Wizard Skeleton Army
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Skeleton Army Witch
Minion Horde Rocket Skeleton Army Witch Freeze
Minion Horde Skeleton Army Witch
Rocket Skeleton Army
Skeleton Army Freeze
Minion Horde Rocket Wizard Freeze Witch
Rocket
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde
Minion Horde Skeleton Army Witch Wizard Freeze
Minion Horde Wizard Witch
Minion Horde Skeleton Army Wizard Rocket Freeze Witch
Wizard Rocket Skeleton Army Minion Horde Freeze Witch
Skeleton Army Minion Horde
Minion Horde Rocket Skeleton Army Freeze
Minion Horde Wizard Skeleton Army Witch
Minion Horde Wizard Skeleton Army Witch
Wizard Freeze Witch
Wizard Skeleton Army Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Wizard Rocket
Skeleton Army Minion Horde Rocket Witch
Rocket Skeleton Army Minion Horde
Minion Horde Skeleton Army Witch
Wizard Rocket Minion Horde Freeze Witch
Rocket Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army
Minion Horde Rocket Freeze Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch
Rocket Skeleton Army
Rocket Skeleton Army Minion Horde Wizard Witch
Wizard Minion Horde Skeleton Army Witch
Skeleton Army Witch Minion Horde Rocket Freeze
Minion Horde Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Freeze
Rocket Minion Horde
Rocket Freeze
Wizard Rocket Minion Horde
Wizard Minion Horde Rocket Freeze Witch
Minion Horde Wizard Witch
Wizard Freeze
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket
Rocket
Minion Horde Rocket Freeze
Rocket Minion Horde Wizard Witch
Minion Horde Wizard Rocket
Rocket Freeze
Minion Horde Rocket
Rocket Wizard
Rocket Wizard Witch
Rocket Minion Horde
Rocket Wizard
Rocket
Rocket Minion Horde
Freeze Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Rocket
Minion Horde Wizard Witch
Rocket Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde Freeze
Minion Horde
Rocket Wizard
Minion Horde Rocket Skeleton Army Freeze Witch
Rocket Wizard Witch
Freeze
Minion Horde Wizard Rocket
Wizard
Rocket
Minion Horde
Minion Horde Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch

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