My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Musketeer Giant Baby Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Inferno Dragon
Giant Snowball
Tombstone Musketeer Baby Dragon Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Musketeer
The Log
Tombstone Musketeer
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Musketeer Baby Dragon Inferno Dragon
Fireball
Tombstone Musketeer Baby Dragon Inferno Dragon
Poison
Tombstone Musketeer
Lightning
Tombstone Musketeer Baby Dragon Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Baby Dragon Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Fireball Musketeer Baby Dragon Poison Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tombstone Fireball Musketeer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Fireball
Giant Baby Dragon The Log
Musketeer
Giant Baby Dragon The Log
Giant
Musketeer Poison Fireball Baby Dragon The Log
Baby Dragon
Fireball Musketeer Giant Poison Inferno Dragon
Poison
Giant Baby Dragon The Log
The Log
Fireball Musketeer Giant Poison
Inferno Dragon
Baby Dragon

Defense Synergies 3 10

Tombstone
Musketeer Fireball Baby Dragon Poison Inferno Dragon
Fireball
The Log Tombstone Musketeer
Musketeer
Tombstone The Log Fireball Baby Dragon
Giant
Baby Dragon
Tombstone Musketeer The Log Inferno Dragon
Poison
Tombstone The Log
The Log
Fireball Musketeer Baby Dragon Poison Inferno Dragon
Inferno Dragon
Tombstone Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Musketeer Baby Dragon The Log
Inferno Dragon Tombstone Musketeer The Log
Tombstone Musketeer Inferno Dragon
Inferno Dragon Tombstone Musketeer
Tombstone Fireball Poison The Log
Fireball The Log Musketeer Baby Dragon
Musketeer Inferno Dragon Tombstone Fireball Baby Dragon Poison
Fireball Musketeer Baby Dragon Poison The Log
Inferno Dragon Tombstone Musketeer
Musketeer
Poison Tombstone Fireball Musketeer Baby Dragon The Log
Musketeer Inferno Dragon Fireball Baby Dragon Poison
Tombstone Fireball Musketeer The Log
Fireball Tombstone Baby Dragon Poison The Log
Inferno Dragon Tombstone
Fireball The Log Inferno Dragon
Tombstone Fireball Musketeer Poison
Tombstone Fireball Musketeer Baby Dragon The Log
Baby Dragon Poison The Log Tombstone Fireball Musketeer Inferno Dragon
Musketeer Inferno Dragon
Fireball Musketeer Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball
Fireball Poison Musketeer Baby Dragon The Log Inferno Dragon
Tombstone Musketeer The Log
Fireball Musketeer The Log
Tombstone Musketeer Inferno Dragon
Fireball Poison Musketeer Baby Dragon
Tombstone Fireball Musketeer
Inferno Dragon
Tombstone Fireball Baby Dragon Poison The Log Inferno Dragon
Tombstone Musketeer Inferno Dragon
Inferno Dragon Tombstone Musketeer
Fireball Poison The Log
Tombstone Fireball
Fireball Musketeer Baby Dragon
Tombstone Fireball Musketeer Baby Dragon Poison The Log Inferno Dragon
Poison Fireball Musketeer Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Musketeer Baby Dragon The Log
Fireball Poison Musketeer Baby Dragon The Log
Fireball Baby Dragon Poison The Log
Fireball Musketeer Poison The Log
Fireball Poison Baby Dragon The Log
Fireball Poison Musketeer Baby Dragon
Musketeer Baby Dragon Poison The Log
Fireball Poison The Log Baby Dragon
Fireball Poison The Log
Fireball Musketeer Poison
Poison Fireball Musketeer The Log
Fireball Poison Musketeer Baby Dragon
Poison Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon Poison
Fireball Musketeer Baby Dragon Poison The Log
Fireball Musketeer Baby Dragon Poison The Log
Fireball Musketeer Baby Dragon Poison The Log
Fireball Poison
Fireball Musketeer Baby Dragon Poison The Log
Fireball Baby Dragon Poison The Log
Fireball Musketeer Baby Dragon Poison The Log
Fireball Poison
Musketeer The Log
Fireball Musketeer Baby Dragon Poison The Log
Poison The Log Fireball Baby Dragon
Inferno Dragon
Fireball Poison The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Poison The Log
Fireball Poison Musketeer Baby Dragon The Log
Poison Fireball Musketeer Baby Dragon
Fireball Musketeer Poison
Fireball
Poison Fireball Musketeer The Log
Fireball Poison
Fireball Poison The Log
Tombstone Fireball Musketeer
Fireball Poison Musketeer Baby Dragon
The Log Fireball
Fireball Poison Musketeer Baby Dragon
The Log Fireball Musketeer Baby Dragon Poison
Fireball Poison
Musketeer
Fireball Musketeer Baby Dragon Poison The Log
Fireball Musketeer Poison
Poison Fireball Musketeer Baby Dragon The Log

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