My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Minion Horde Hog Rider
Giant Snowball
Spear Goblins Bats Archers Barbarians Minion Horde Musketeer Hog Rider
Zap
Spear Goblins Bats Archers Minion Horde
Barbarian Barrel
Spear Goblins Archers Barbarians Musketeer Wizard
The Log
Spear Goblins Archers Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Archers Barbarians Hog Rider
Arrows
Spear Goblins Bats Archers Minion Horde
Royal Delivery
Spear Goblins Bats Archers Barbarians Minion Horde Musketeer Hog Rider Wizard
Fireball
Archers Barbarians Minion Horde Musketeer Hog Rider Wizard
Poison
Spear Goblins Bats Archers Barbarians Minion Horde Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Barbarians Minion Horde Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Musketeer Hog Rider Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Archers Musketeer

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider
Bats
Hog Rider
Archers
Hog Rider
Barbarians
Hog Rider
Minion Horde
Hog Rider
Musketeer
Hog Rider
Hog Rider
Spear Goblins Bats Musketeer Archers Barbarians Minion Horde Wizard
Wizard
Hog Rider

Defense Synergies 0 6

Spear Goblins
Bats Archers Barbarians Musketeer
Bats
Spear Goblins Musketeer
Archers
Spear Goblins
Barbarians
Spear Goblins Minion Horde
Minion Horde
Barbarians
Musketeer
Spear Goblins Bats
Hog Rider
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Musketeer Wizard
Barbarians Minion Horde Bats Musketeer
Barbarians Minion Horde Bats Archers Musketeer
Barbarians Minion Horde Bats Musketeer
Barbarians
Spear Goblins Bats Archers Musketeer
Bats Minion Horde Musketeer Spear Goblins Archers Wizard
Barbarians Musketeer
Barbarians Minion Horde Musketeer
Spear Goblins Archers Barbarians Minion Horde Musketeer
Bats Archers Barbarians Minion Horde Spear Goblins Musketeer Wizard
Minion Horde Musketeer Spear Goblins Bats Archers Wizard
Barbarians Minion Horde Bats Musketeer Wizard
Wizard Bats Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Wizard Bats Musketeer
Spear Goblins Bats Archers Barbarians Minion Horde Musketeer Wizard
Wizard Spear Goblins Bats Archers Barbarians Musketeer
Barbarians Musketeer
Wizard Spear Goblins Bats Archers Barbarians Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Archers
Archers Musketeer Wizard
Barbarians Spear Goblins Bats Minion Horde Musketeer
Bats Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer
Wizard Bats Archers Minion Horde Musketeer
Spear Goblins Bats Archers Barbarians Minion Horde Musketeer
Barbarians Minion Horde
Minion Horde Spear Goblins Bats Barbarians
Barbarians Minion Horde Musketeer
Bats Barbarians Minion Horde Musketeer
Barbarians
Barbarians Minion Horde Wizard
Wizard Archers Barbarians Minion Horde Musketeer
Barbarians Spear Goblins Bats Archers Minion Horde Musketeer
Bats Archers Barbarians Minion Horde Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Musketeer
Minion Horde
Barbarians Musketeer
Wizard Minion Horde
Wizard Spear Goblins Bats Minion Horde Musketeer
Archers Minion Horde Musketeer Wizard
Wizard
Wizard
Bats Minion Horde Musketeer
Minion Horde Musketeer Wizard
Archers Musketeer Wizard
Musketeer
Minion Horde Musketeer
Musketeer
Spear Goblins Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Bats Minion Horde
Archers Musketeer Wizard
Wizard
Minion Horde Musketeer
Wizard
Musketeer
Barbarians Minion Horde Musketeer
Wizard
Minion Horde
Musketeer Wizard
Musketeer Wizard
Musketeer
Bats Archers Minion Horde Musketeer Wizard
Bats Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Spear Goblins Bats Archers Barbarians Musketeer
Archers Musketeer Wizard
Minion Horde Musketeer Wizard
Musketeer Wizard
Minion Horde Musketeer
Bats Minion Horde Musketeer
Bats Musketeer
Musketeer

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