My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Mega Minion Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Mega Minion Hog Rider Inferno Dragon
Poison
Bats Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Mega Minion Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap
Mega Minion Fireball Hog Rider P.E.K.K.A Bats Mini P.E.K.K.A
Mega Minion
Zap Bats Fireball
Fireball
Zap Hog Rider Mega Minion
Mini P.E.K.K.A
Bats Zap Hog Rider
Hog Rider
Bats Zap Fireball Mini P.E.K.K.A
P.E.K.K.A
Zap Bats
Inferno Dragon
Bats

Defense Synergies 3 7

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap
Mega Minion Fireball Mini P.E.K.K.A Bats P.E.K.K.A Inferno Dragon
Mega Minion
Zap
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Fireball
Hog Rider
P.E.K.K.A
Bats Zap
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Zap Mega Minion
Mini P.E.K.K.A P.E.K.K.A Bats Mega Minion Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bats Mega Minion
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bats Zap Mega Minion
Bats Mega Minion Inferno Dragon Zap Fireball
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Bats Zap Mega Minion Fireball
Mega Minion Inferno Dragon Bats Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball
Fireball Bats Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Bats Zap Mega Minion
Zap Bats Mega Minion Fireball Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mega Minion Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Inferno Dragon
Fireball Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Mega Minion Fireball Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Mega Minion Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball
Bats Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Bats Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Mega Minion
Fireball Zap
Fireball Zap
Bats Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Bats Zap Fireball
Zap Bats Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Bats Fireball
Bats Zap Fireball
Zap Fireball

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