My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Knight Inferno Tower Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Wizard
Fireball
Archers Hog Rider Inferno Tower Wizard
Poison
Archers Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Freeze Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Hog Rider Freeze Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Knight Freeze Golem
Archers
Knight Zap Hog Rider Golem
Knight
Archers Hog Rider Zap Wizard
Hog Rider
Zap Knight Freeze Archers Wizard
Inferno Tower
Wizard
Knight Hog Rider Golem
Freeze
Hog Rider Zap
Golem
Zap Archers Wizard

Defense Synergies 2 6

Zap
Archers Knight Inferno Tower
Archers
Knight Zap Inferno Tower
Knight
Archers Inferno Tower Zap Wizard
Hog Rider
Inferno Tower
Knight Zap Archers
Wizard
Knight Freeze
Freeze
Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard
Inferno Tower Zap Knight
Inferno Tower Archers Knight Freeze
Inferno Tower Knight
Freeze Zap Archers
Inferno Tower Zap Archers Wizard Freeze
Zap Inferno Tower
Inferno Tower
Knight Archers Inferno Tower
Archers Zap Knight Wizard Freeze
Inferno Tower Zap Archers Wizard
Inferno Tower Zap Knight Wizard Freeze
Wizard Zap Freeze
Inferno Tower Knight
Inferno Tower Zap Freeze
Wizard Knight Inferno Tower
Zap Archers Knight Wizard
Zap Wizard Freeze Archers Knight
Inferno Tower
Wizard Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Inferno Tower
Zap Archers Knight Wizard
Zap Knight Inferno Tower
Zap Knight Inferno Tower
Inferno Tower Knight
Wizard Zap Archers Freeze
Archers Knight Inferno Tower
Inferno Tower Knight
Zap Freeze Knight Inferno Tower
Inferno Tower
Knight Inferno Tower
Zap
Knight Inferno Tower Wizard
Wizard Archers
Inferno Tower Zap Archers Knight Freeze
Zap Archers Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap
Knight Freeze
Wizard Zap
Wizard Zap Freeze
Archers Wizard
Zap Wizard Freeze
Zap Wizard
Zap Knight Wizard
Zap Archers Wizard
Knight
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Archers Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Archers Freeze
Zap Archers Wizard
Freeze
Knight Wizard
Zap Wizard
Zap
Zap Freeze
Zap
Zap Freeze

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