My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Furnace Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram Clone Giant Skeleton
Giant Snowball
Bats Goblin Gang Battle Ram Furnace Clone Lumberjack
Zap
Bats Goblin Gang Battle Ram Furnace Clone
Barbarian Barrel
Goblin Gang Battle Ram Furnace Clone Giant Skeleton Lumberjack
The Log
Goblin Gang Battle Ram Furnace Clone Giant Skeleton Lumberjack
Earthquake
Goblin Gang Furnace Clone
Arrows
Bats Goblin Gang Furnace Clone
Royal Delivery
Bats Goblin Gang Battle Ram Clone Giant Skeleton Lumberjack
Fireball
Goblin Gang Battle Ram Furnace Clone Lumberjack
Poison
Bats Goblin Gang Furnace Clone
Lightning
Battle Ram Furnace Lumberjack
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Clone Battle Ram Furnace Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Clone

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Battle Ram Clone Lumberjack
Arrows
Battle Ram Giant Skeleton Lumberjack
Goblin Gang
Battle Ram Clone Giant Skeleton
Battle Ram
Bats Arrows Goblin Gang Furnace Lumberjack
Furnace
Battle Ram Giant Skeleton
Clone
Giant Skeleton Bats Goblin Gang Lumberjack
Giant Skeleton
Bats Clone Arrows Goblin Gang Furnace Lumberjack
Lumberjack
Bats Arrows Battle Ram Clone Giant Skeleton

Defense Synergies 0 10

Bats
Giant Skeleton Lumberjack
Arrows
Furnace Giant Skeleton Lumberjack
Goblin Gang
Furnace Giant Skeleton Lumberjack
Battle Ram
Furnace
Arrows Goblin Gang Lumberjack
Clone
Giant Skeleton
Bats Arrows Goblin Gang Lumberjack
Lumberjack
Bats Arrows Goblin Gang Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Bats Goblin Gang Furnace
Goblin Gang Furnace Lumberjack Bats Giant Skeleton
Lumberjack Bats Goblin Gang Furnace
Arrows Giant Skeleton Lumberjack
Arrows Goblin Gang Bats Furnace Lumberjack
Bats Furnace Arrows Goblin Gang
Arrows Giant Skeleton
Goblin Gang Furnace Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Bats Goblin Gang Arrows Furnace Giant Skeleton Lumberjack
Arrows Bats Goblin Gang Furnace
Furnace Lumberjack Bats Goblin Gang Giant Skeleton
Bats Arrows Goblin Gang Furnace Lumberjack
Goblin Gang Furnace Lumberjack
Goblin Gang Furnace Lumberjack
Bats Arrows Goblin Gang Furnace Lumberjack
Arrows Bats Goblin Gang Furnace Lumberjack
Arrows Furnace Bats Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Bats Arrows Furnace Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Furnace Giant Skeleton
Arrows Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack Bats Furnace
Goblin Gang Giant Skeleton Lumberjack Bats
Giant Skeleton Goblin Gang Lumberjack
Arrows Furnace Bats Goblin Gang
Goblin Gang Bats Furnace Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Bats
Goblin Gang
Bats Giant Skeleton Lumberjack
Arrows Giant Skeleton
Giant Skeleton Goblin Gang Lumberjack
Furnace
Goblin Gang Bats Furnace Giant Skeleton Lumberjack
Bats Arrows Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Furnace
Arrows Bats Furnace
Arrows Furnace
Arrows
Arrows
Bats Goblin Gang Lumberjack
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Bats
Arrows
Arrows
Giant Skeleton
Arrows
Arrows
Arrows Furnace
Arrows
Arrows
Arrows
Bats Arrows Furnace
Bats
Arrows
Arrows
Giant Skeleton
Arrows
Bats Goblin Gang
Arrows
Arrows
Goblin Gang Lumberjack
Arrows
Arrows Giant Skeleton
Bats Goblin Gang Giant Skeleton
Bats
Giant Skeleton

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