My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Three Musketeers Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Skeleton Army
Giant Snowball
Three Musketeers Skeleton Army Princess
Zap
Three Musketeers Skeleton Army Princess
Barbarian Barrel
Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army Princess Electro Wizard
The Log
Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army Princess
Earthquake
Barbarian Hut Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Elite Barbarians Three Musketeers Skeleton Army Princess Electro Wizard
Fireball
Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army Princess Electro Wizard
Poison
Barbarian Hut Three Musketeers Skeleton Army Princess Electro Wizard
Lightning
Elite Barbarians Barbarian Hut Three Musketeers Electro Wizard
Rocket
Elite Barbarians Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Princess Fireball Electro Wizard Elite Barbarians Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Princess Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Three Musketeers The Log
Fireball
Elite Barbarians The Log Princess Electro Wizard
Barbarian Hut
Three Musketeers Princess
Three Musketeers
Elite Barbarians Barbarian Hut The Log
Skeleton Army
The Log
Elite Barbarians Fireball Three Musketeers Princess
Princess
Fireball Barbarian Hut The Log
Electro Wizard
Fireball

Defense Synergies 1 14

Elite Barbarians
The Log
Fireball
The Log Barbarian Hut Princess Electro Wizard
Barbarian Hut
Fireball Skeleton Army The Log Princess Electro Wizard
Three Musketeers
The Log
Skeleton Army
Barbarian Hut The Log Princess Electro Wizard
The Log
Fireball Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army Princess Electro Wizard
Princess
Fireball Barbarian Hut Skeleton Army The Log
Electro Wizard
Fireball Barbarian Hut Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball The Log Electro Wizard
Elite Barbarians Barbarian Hut Skeleton Army Three Musketeers The Log Electro Wizard
Barbarian Hut Three Musketeers Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army Electro Wizard
Elite Barbarians Fireball Skeleton Army The Log Princess
Fireball Skeleton Army The Log Electro Wizard
Three Musketeers Electro Wizard Fireball Barbarian Hut Princess
Barbarian Hut Fireball The Log Electro Wizard
Barbarian Hut Three Musketeers Elite Barbarians Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Fireball The Log Princess
Three Musketeers Fireball Barbarian Hut Princess Electro Wizard
Barbarian Hut Skeleton Army Elite Barbarians Fireball Three Musketeers The Log Electro Wizard
Fireball Barbarian Hut Three Musketeers Skeleton Army The Log Princess Electro Wizard
Elite Barbarians Barbarian Hut Skeleton Army Three Musketeers Electro Wizard
Barbarian Hut Skeleton Army Elite Barbarians Fireball Three Musketeers The Log Electro Wizard
Barbarian Hut Three Musketeers Elite Barbarians Fireball Skeleton Army Electro Wizard
Fireball Elite Barbarians Barbarian Hut Three Musketeers Skeleton Army The Log Electro Wizard
The Log Fireball Barbarian Hut Princess Electro Wizard
Barbarian Hut Elite Barbarians Three Musketeers Electro Wizard
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians The Log
Skeleton Army Elite Barbarians Barbarian Hut The Log Electro Wizard
Skeleton Army Elite Barbarians Fireball Barbarian Hut The Log Electro Wizard
Barbarian Hut Elite Barbarians Three Musketeers Skeleton Army
Fireball Three Musketeers Princess Electro Wizard
Skeleton Army Elite Barbarians Fireball Barbarian Hut Electro Wizard
Elite Barbarians Barbarian Hut Skeleton Army
Electro Wizard Elite Barbarians Fireball Barbarian Hut Skeleton Army The Log
Barbarian Hut Three Musketeers Skeleton Army
Elite Barbarians
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Fireball Barbarian Hut Three Musketeers
Fireball Barbarian Hut Three Musketeers Skeleton Army Princess
Elite Barbarians Skeleton Army Electro Wizard Fireball Barbarian Hut Three Musketeers The Log
Elite Barbarians Fireball Barbarian Hut The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Barbarian Hut The Log
Fireball The Log Princess Electro Wizard
Fireball Barbarian Hut The Log
Fireball Barbarian Hut The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Barbarian Hut Princess
Fireball The Log
Elite Barbarians Fireball Three Musketeers Electro Wizard
Fireball The Log Princess Electro Wizard
Fireball Princess
Elite Barbarians Fireball Barbarian Hut Three Musketeers The Log Princess
Fireball Princess
Princess Elite Barbarians Fireball Barbarian Hut The Log
Fireball Barbarian Hut Three Musketeers The Log Princess
Fireball Barbarian Hut Three Musketeers The Log Princess
Fireball Three Musketeers
Fireball Three Musketeers The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball Barbarian Hut The Log
The Log Fireball Princess
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Elite Barbarians Fireball Princess Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Princess Electro Wizard
Fireball The Log Princess
Electro Wizard Fireball Barbarian Hut Skeleton Army Princess
Fireball Three Musketeers Princess Electro Wizard
The Log Fireball
Fireball Three Musketeers Princess Electro Wizard
The Log Fireball Princess
Fireball
Elite Barbarians Three Musketeers
Elite Barbarians Fireball The Log Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball The Log Princess Electro Wizard

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