My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Dark Prince Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince Prince
Giant Snowball
Bats Mega Minion
Zap
Bats Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Mega Minion Dark Prince Prince Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Bats Mega Minion Electro Wizard
Lightning
Mega Minion Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Mega Minion Dark Prince Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Mega Minion

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Minion Dark Prince Prince
Arrows
Giant Mega Minion Dark Prince Prince
Mega Minion
Giant Bats Arrows
Giant
Bats Arrows Mega Minion Dark Prince Prince The Log Electro Wizard
Dark Prince
Giant Prince Bats Arrows Electro Wizard
Prince
Giant Dark Prince Bats Arrows The Log Electro Wizard
The Log
Giant Prince
Electro Wizard
Giant Dark Prince Prince

Defense Synergies 1 15

Bats
Dark Prince Prince The Log Electro Wizard
Arrows
Mega Minion Dark Prince Prince
Mega Minion
Arrows Dark Prince The Log Electro Wizard
Giant
Dark Prince
Bats Arrows Mega Minion Prince The Log Electro Wizard
Prince
The Log Bats Arrows Dark Prince Electro Wizard
The Log
Prince Bats Mega Minion Dark Prince Electro Wizard
Electro Wizard
Bats Mega Minion Dark Prince Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard
Bats Mega Minion Dark Prince Prince The Log Electro Wizard
Prince Bats Mega Minion Dark Prince Electro Wizard
Prince Bats Mega Minion Dark Prince Electro Wizard
Arrows Dark Prince Prince The Log
Arrows The Log Bats Mega Minion Dark Prince Electro Wizard
Bats Mega Minion Electro Wizard Arrows
Arrows The Log Electro Wizard
Prince
Dark Prince Prince Electro Wizard
Bats Electro Wizard Arrows Mega Minion Dark Prince The Log
Arrows Mega Minion Bats Electro Wizard
Prince Bats Dark Prince The Log Electro Wizard
Bats Arrows Mega Minion Dark Prince Prince The Log Electro Wizard
Prince Electro Wizard
Prince The Log Electro Wizard
Bats Arrows Dark Prince Prince Electro Wizard
Arrows Bats Mega Minion Dark Prince Prince The Log Electro Wizard
Arrows The Log Bats Mega Minion Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Bats Arrows Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Electro Wizard
Electro Wizard Arrows Mega Minion Prince The Log
Bats Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Bats The Log Electro Wizard
Dark Prince Prince
Arrows Bats Electro Wizard
Dark Prince Prince Bats Mega Minion Electro Wizard
Dark Prince Prince
Electro Wizard Bats Mega Minion Dark Prince Prince The Log
Mega Minion
Bats Mega Minion Dark Prince Prince
Arrows Dark Prince Prince The Log Electro Wizard
Dark Prince Prince
Electro Wizard Bats Mega Minion Dark Prince Prince The Log
Bats Arrows Mega Minion Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Dark Prince Prince The Log
Arrows Dark Prince The Log
Arrows Bats Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Bats Prince Electro Wizard
Arrows Dark Prince Prince The Log Electro Wizard
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows Mega Minion Dark Prince Prince The Log Electro Wizard
Arrows The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Dark Prince
Mega Minion
Arrows The Log Electro Wizard
Arrows Prince The Log
Arrows The Log
Bats Arrows Electro Wizard
Electro Wizard Bats Mega Minion
Mega Minion
Arrows The Log
Arrows Electro Wizard
Prince
Arrows The Log
Electro Wizard Bats Dark Prince Prince
Arrows Mega Minion Electro Wizard
Arrows The Log
Mega Minion Dark Prince Prince Electro Wizard
Arrows The Log
Arrows
Mega Minion Dark Prince Prince
Bats The Log Electro Wizard
Bats Electro Wizard
Dark Prince Prince The Log Electro Wizard

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