My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Royal Giant
Giant Snowball
Bomber Bats Goblin Gang Lumberjack
Zap
Bomber Bats Goblin Gang Royal Giant
Barbarian Barrel
Bomber Goblin Gang Valkyrie Wizard Lumberjack
The Log
Bomber Goblin Gang Royal Giant Lumberjack
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Valkyrie Wizard Lumberjack
Fireball
Bomber Goblin Gang Wizard Lumberjack
Poison
Bomber Bats Goblin Gang Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Goblin Gang Valkyrie Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Goblin Gang

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Zap Valkyrie Lumberjack
Bats
Royal Giant Valkyrie Bomber Zap Lumberjack
Zap
Bomber Bats Royal Giant Valkyrie Lumberjack
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Bomber Bats Zap Goblin Gang Wizard Lumberjack
Valkyrie
Bats Lumberjack Bomber Zap Goblin Gang Wizard
Wizard
Royal Giant Valkyrie Lumberjack
Lumberjack
Valkyrie Bomber Bats Zap Royal Giant Wizard

Defense Synergies 0 14

Bomber
Bats Zap Valkyrie
Bats
Bomber Zap Valkyrie Lumberjack
Zap
Bomber Bats Goblin Gang Valkyrie Lumberjack
Goblin Gang
Zap Valkyrie Lumberjack
Royal Giant
Valkyrie
Bomber Bats Zap Goblin Gang Wizard Lumberjack
Wizard
Valkyrie Lumberjack
Lumberjack
Bats Zap Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
Lumberjack Bomber Bats Zap Goblin Gang Valkyrie
Goblin Gang Lumberjack Bomber Bats Valkyrie
Lumberjack Bomber Bats Goblin Gang Valkyrie
Bomber Valkyrie Lumberjack
Goblin Gang Bomber Bats Zap Valkyrie Lumberjack
Bats Zap Goblin Gang Wizard
Zap Valkyrie
Goblin Gang Lumberjack
Goblin Gang Bomber Valkyrie Lumberjack
Bats Goblin Gang Valkyrie Bomber Zap Wizard Lumberjack
Bats Zap Goblin Gang Wizard
Lumberjack Bomber Bats Zap Goblin Gang Valkyrie Wizard
Bomber Valkyrie Wizard Bats Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Wizard Bomber Bats Goblin Gang Valkyrie Lumberjack
Bomber Bats Zap Goblin Gang Valkyrie Wizard Lumberjack
Zap Valkyrie Wizard Bomber Bats Lumberjack
Lumberjack
Bomber Goblin Gang Valkyrie Wizard Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap
Bomber Zap Goblin Gang Valkyrie Wizard Lumberjack
Goblin Gang Lumberjack Bats Zap Valkyrie
Goblin Gang Valkyrie Lumberjack Bats Zap
Goblin Gang Valkyrie Lumberjack
Wizard Bats Zap Goblin Gang
Goblin Gang Bats Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Bats Valkyrie
Goblin Gang
Bats Valkyrie Lumberjack
Zap Valkyrie
Goblin Gang Valkyrie Wizard Lumberjack
Wizard Bomber Valkyrie
Goblin Gang Bomber Bats Zap Valkyrie Lumberjack
Bats Valkyrie Bomber Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Bomber Wizard Zap Valkyrie
Wizard Bats Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Lumberjack
Zap Valkyrie Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber Bats
Bomber Zap Wizard
Bomber Zap Valkyrie Wizard
Wizard
Zap
Zap Bomber Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Bats Goblin Gang
Zap Wizard
Goblin Gang Valkyrie Wizard Lumberjack
Bomber Zap Wizard
Zap
Zap Bats Goblin Gang
Bats Zap
Zap

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