My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Dart Goblin Battle Ram Baby Dragon
Zap
Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Battle Ram Baby Dragon
Poison
Goblin Gang Dart Goblin
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Tornado Fireball Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Tornado

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Tornado P.E.K.K.A Dart Goblin Baby Dragon
Goblin Gang
Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Dart Goblin
Zap Goblin Gang Battle Ram Baby Dragon P.E.K.K.A
Fireball
Zap Tornado Battle Ram Baby Dragon
Battle Ram
Zap Goblin Gang Dart Goblin Fireball Tornado Baby Dragon P.E.K.K.A
Tornado
Zap Fireball Baby Dragon P.E.K.K.A Battle Ram
Baby Dragon
Tornado Zap Goblin Gang Dart Goblin Fireball Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Tornado Goblin Gang Dart Goblin Battle Ram Baby Dragon

Defense Synergies 3 12

Zap
Fireball Goblin Gang Dart Goblin Tornado Baby Dragon P.E.K.K.A
Goblin Gang
Zap Dart Goblin P.E.K.K.A
Dart Goblin
Zap Goblin Gang Tornado Baby Dragon P.E.K.K.A
Fireball
Zap Tornado
Battle Ram
Tornado
Fireball P.E.K.K.A Zap Dart Goblin Baby Dragon
Baby Dragon
Zap Dart Goblin Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Goblin Gang Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Baby Dragon
P.E.K.K.A Zap Goblin Gang Dart Goblin
Goblin Gang Tornado P.E.K.K.A Dart Goblin
P.E.K.K.A Goblin Gang Dart Goblin
Fireball Tornado P.E.K.K.A
Goblin Gang Fireball Tornado Zap Dart Goblin Baby Dragon
Dart Goblin Tornado Zap Goblin Gang Fireball Baby Dragon
Zap Dart Goblin Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Dart Goblin
Goblin Gang Dart Goblin Zap Fireball Tornado Baby Dragon
Zap Goblin Gang Dart Goblin Fireball Tornado Baby Dragon
P.E.K.K.A Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Dart Goblin Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang Fireball P.E.K.K.A
Goblin Gang Fireball Tornado P.E.K.K.A
Fireball Zap Goblin Gang Dart Goblin Tornado Baby Dragon
Zap Tornado Baby Dragon Dart Goblin Fireball
P.E.K.K.A Dart Goblin Tornado
Goblin Gang Dart Goblin Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Goblin Gang
Fireball Zap Goblin Gang Dart Goblin Tornado Baby Dragon
Goblin Gang P.E.K.K.A Dart Goblin Fireball
P.E.K.K.A
Zap P.E.K.K.A Fireball Tornado Baby Dragon
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball Baby Dragon
Goblin Gang Zap Dart Goblin Fireball Tornado Baby Dragon P.E.K.K.A
Zap Dart Goblin Fireball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon
Fireball Zap Dart Goblin Tornado Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Fireball Zap Baby Dragon
Fireball Zap Dart Goblin Tornado Baby Dragon
Dart Goblin Tornado Baby Dragon
Fireball Zap Dart Goblin Tornado Baby Dragon
Fireball Zap Dart Goblin Tornado
Goblin Gang Fireball Tornado
Zap Dart Goblin Fireball Tornado
Fireball Zap Dart Goblin Tornado Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Zap Dart Goblin Fireball Baby Dragon
Zap Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball Tornado
Zap Dart Goblin Fireball Baby Dragon
Zap Dart Goblin Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon
Fireball Zap Dart Goblin Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Zap Dart Goblin Tornado Baby Dragon
Zap Dart Goblin Fireball Tornado Baby Dragon
Zap Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin Tornado Baby Dragon
Fireball
Fireball Goblin Gang Dart Goblin Baby Dragon
Zap Dart Goblin Fireball Baby Dragon
Zap Fireball Tornado
Dart Goblin P.E.K.K.A
Zap Goblin Gang Dart Goblin Fireball Tornado Baby Dragon
Zap Dart Goblin Fireball Tornado
Zap Dart Goblin Fireball Tornado Baby Dragon

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