My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Hog Rider Skeleton Army Witch
Zap
Minions Goblin Gang Skeleton Army Witch
Barbarian Barrel
Goblin Gang Skeleton Army Witch
The Log
Goblin Gang Hog Rider Skeleton Army Witch
Earthquake
Goblin Gang Hog Rider Skeleton Army Witch
Arrows
Minions Goblin Gang Skeleton Army Witch
Royal Delivery
Minions Goblin Gang Hog Rider Skeleton Army Witch
Fireball
Minions Goblin Gang Hog Rider Skeleton Army Witch
Poison
Minions Goblin Gang Skeleton Army Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Fireball Hog Rider Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minions Freeze Witch
Minions
Hog Rider Zap
Goblin Gang
Hog Rider
Fireball
Zap Hog Rider Freeze
Hog Rider
Zap Minions Goblin Gang Fireball Freeze Witch
Skeleton Army
Freeze
Hog Rider Zap Fireball
Witch
Zap Hog Rider

Defense Synergies 1 8

Zap
Fireball Minions Goblin Gang Skeleton Army Witch
Minions
Zap Freeze
Goblin Gang
Zap Skeleton Army
Fireball
Zap Freeze
Hog Rider
Skeleton Army
Zap Goblin Gang Freeze
Freeze
Minions Fireball Skeleton Army
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Skeleton Army Zap Minions Goblin Gang Witch
Goblin Gang Skeleton Army Witch Minions Freeze
Skeleton Army Witch Minions Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Freeze Zap Minions
Minions Zap Goblin Gang Fireball Freeze Witch
Zap Fireball
Witch Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army
Minions Goblin Gang Skeleton Army Witch Zap Fireball Freeze
Minions Zap Goblin Gang Fireball Witch
Skeleton Army Zap Minions Goblin Gang Fireball Freeze Witch
Fireball Skeleton Army Zap Minions Goblin Gang Freeze Witch
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball Freeze
Minions Goblin Gang Fireball Skeleton Army Witch
Fireball Zap Minions Goblin Gang Skeleton Army Witch
Zap Freeze Witch Minions Fireball
Goblin Gang Skeleton Army Minions Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Witch
Fireball Zap Goblin Gang
Goblin Gang Skeleton Army Zap Minions Witch
Goblin Gang Skeleton Army Zap Fireball
Goblin Gang Skeleton Army Witch
Fireball Zap Minions Goblin Gang Freeze Witch
Goblin Gang Skeleton Army Minions Fireball Witch
Skeleton Army
Zap Freeze Minions Fireball Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Minions Witch
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball Witch
Fireball Skeleton Army Witch
Goblin Gang Skeleton Army Witch Zap Minions Fireball Freeze
Minions Zap Fireball Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Zap Minions Freeze Witch
Witch
Fireball Zap Freeze
Fireball Zap
Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball Freeze
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Freeze
Minions
Zap Fireball
Zap Fireball Witch
Minions Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Minions Fireball Freeze Witch
Fireball
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Minions Goblin Gang Fireball Skeleton Army Freeze Witch
Fireball Zap Witch
Freeze
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch

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