My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Goblin Barrel
Giant Snowball
Bomber Archers Goblin Gang Goblin Barrel
Zap
Bomber Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Archers Goblin Gang Wizard Goblin Barrel
The Log
Bomber Archers Goblin Gang Goblin Barrel
Earthquake
Bomber Archers Goblin Gang Goblin Barrel
Arrows
Bomber Archers Goblin Gang Goblin Barrel
Royal Delivery
Bomber Archers Goblin Gang Wizard Goblin Barrel
Fireball
Bomber Archers Goblin Gang Wizard Goblin Barrel
Poison
Bomber Archers Goblin Gang Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Goblin Gang Goblin Barrel Fireball Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Archers
Mega Knight
Goblin Gang
Goblin Barrel
Fireball
The Log Mega Knight
Wizard
Mega Knight
Goblin Barrel
Goblin Gang Mega Knight
The Log
Fireball Mega Knight
Mega Knight
Bomber Archers Fireball Wizard Goblin Barrel The Log

Defense Synergies 1 9

Bomber
The Log
Archers
Goblin Gang The Log Mega Knight
Goblin Gang
Archers The Log
Fireball
The Log Mega Knight
Wizard
The Log Mega Knight
Goblin Barrel
The Log
Fireball Bomber Archers Goblin Gang Wizard Mega Knight
Mega Knight
Archers Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard The Log
Bomber Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Bomber Archers
Bomber Goblin Gang Mega Knight
Bomber Fireball The Log Mega Knight
Goblin Gang Fireball The Log Bomber Archers Mega Knight
Archers Goblin Gang Fireball Wizard
Fireball The Log Mega Knight
Goblin Gang
Goblin Gang Bomber Archers Mega Knight
Archers Goblin Gang Bomber Fireball Wizard The Log Mega Knight
Archers Goblin Gang Fireball Wizard
Mega Knight Bomber Goblin Gang Fireball Wizard The Log
Bomber Fireball Wizard Mega Knight Goblin Gang The Log
Goblin Gang Mega Knight
Goblin Gang Fireball The Log Mega Knight
Wizard Mega Knight Bomber Goblin Gang Fireball
Fireball Mega Knight Bomber Archers Goblin Gang Wizard The Log
Wizard The Log Bomber Archers Fireball Mega Knight
Bomber Goblin Gang Wizard Mega Knight Archers Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Fireball
Fireball Bomber Archers Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight The Log
Goblin Gang Mega Knight Fireball The Log
Goblin Gang Mega Knight
Fireball Wizard Archers Goblin Gang
Goblin Gang Archers Fireball
Mega Knight
Mega Knight Fireball The Log
Goblin Gang
Mega Knight
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball Wizard
Wizard Bomber Archers Fireball Mega Knight
Goblin Gang Bomber Archers Fireball The Log
Mega Knight Bomber Archers Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Bomber Fireball Wizard The Log Mega Knight
Fireball Wizard
Bomber Archers Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Wizard The Log
Fireball Archers Wizard
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Bomber
Bomber Archers Fireball Wizard The Log Mega Knight
Bomber Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Archers Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Archers Goblin Gang Fireball
Fireball Archers Wizard
The Log Fireball
Fireball Goblin Gang Wizard Mega Knight
The Log Bomber Fireball Wizard
Fireball
Mega Knight
Goblin Gang Fireball The Log
Fireball
Fireball The Log Mega Knight

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