My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Executioner Electro Wizard Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Executioner P.E.K.K.A Electro Wizard Graveyard
Fireball
Executioner Electro Wizard
Poison
Executioner Electro Wizard Graveyard
Lightning
Knight Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Electro Wizard Executioner Graveyard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Electro Wizard

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Graveyard Knight Executioner
Knight
Executioner Graveyard Zap Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Graveyard
Executioner
Knight Tornado Zap P.E.K.K.A
Lightning
P.E.K.K.A
Zap Tornado Electro Wizard Executioner Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Knight
Graveyard
Zap Knight Electro Wizard Tornado P.E.K.K.A

Defense Synergies 5 7

Zap
Electro Wizard Knight Tornado Executioner P.E.K.K.A
Knight
Executioner Electro Wizard Zap Tornado
Tornado
Executioner P.E.K.K.A Zap Knight Electro Wizard
Executioner
Knight Tornado Zap
Lightning
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Knight Tornado P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Executioner Electro Wizard
P.E.K.K.A Zap Knight Executioner Electro Wizard
Tornado P.E.K.K.A Knight Executioner Lightning Electro Wizard
P.E.K.K.A Knight Electro Wizard
Lightning Tornado P.E.K.K.A
Tornado Zap Executioner Electro Wizard
Tornado Lightning Electro Wizard Zap Executioner
Lightning Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Knight Tornado Electro Wizard
Executioner Electro Wizard Zap Knight Tornado
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap Knight Lightning Electro Wizard
Executioner Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Tornado Zap Lightning P.E.K.K.A Electro Wizard
Knight Tornado Executioner P.E.K.K.A Electro Wizard
Zap Knight Tornado Executioner Electro Wizard
Zap Tornado Executioner Knight Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Knight Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Knight Executioner Lightning
P.E.K.K.A Zap Knight Lightning Electro Wizard
Lightning P.E.K.K.A Zap Knight Tornado Electro Wizard
P.E.K.K.A Knight Executioner
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Knight Lightning Electro Wizard
P.E.K.K.A Knight
Zap Lightning P.E.K.K.A Electro Wizard Knight Tornado
P.E.K.K.A
P.E.K.K.A Knight
Lightning P.E.K.K.A Zap Tornado Electro Wizard
Lightning P.E.K.K.A Knight Executioner
Executioner
Electro Wizard Zap Knight Tornado Executioner Lightning P.E.K.K.A
Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Zap Tornado Executioner Electro Wizard
Lightning
Lightning Knight
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner Lightning
Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Knight Tornado Electro Wizard
Lightning Zap Tornado Executioner
Lightning Knight Executioner
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Zap Executioner Electro Wizard
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Executioner
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Zap Tornado Executioner Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard
Lightning Zap Tornado Executioner Electro Wizard
Lightning Knight Executioner Electro Wizard
Zap Executioner Lightning
Lightning Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Lightning Electro Wizard
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado Executioner Electro Wizard

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