My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Musketeer Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Musketeer Electro Wizard Graveyard
The Log
Goblin Gang Musketeer Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Knight Goblin Gang Musketeer P.E.K.K.A Electro Wizard Graveyard
Fireball
Goblin Gang Musketeer Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard Graveyard
Lightning
Knight Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Musketeer Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Graveyard Knight Musketeer
Knight
Goblin Gang Musketeer Graveyard Zap Fireball Electro Wizard
Goblin Gang
Knight P.E.K.K.A
Fireball
Zap Graveyard Knight Electro Wizard
Musketeer
Knight Zap P.E.K.K.A Graveyard
P.E.K.K.A
Zap Electro Wizard Goblin Gang Musketeer Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Knight Fireball
Graveyard
Zap Knight Fireball Electro Wizard Musketeer P.E.K.K.A

Defense Synergies 6 12

Zap
Fireball Electro Wizard Knight Goblin Gang Musketeer P.E.K.K.A
Knight
Goblin Gang Musketeer Electro Wizard Zap Fireball
Goblin Gang
Knight Musketeer Zap P.E.K.K.A Electro Wizard
Fireball
Zap Knight Musketeer Electro Wizard
Musketeer
Knight Goblin Gang Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Goblin Gang Musketeer Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Fireball Musketeer P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Knight Musketeer Electro Wizard
P.E.K.K.A Knight Goblin Gang Musketeer Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Musketeer
Knight Goblin Gang Musketeer Electro Wizard
Goblin Gang Electro Wizard Zap Knight Fireball Musketeer
Musketeer Zap Goblin Gang Fireball Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang Fireball Musketeer Electro Wizard
Fireball Zap Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Knight Goblin Gang Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Zap Knight Goblin Gang Musketeer Electro Wizard
Zap Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Goblin Gang Knight Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Knight Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Zap Knight Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Zap Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Knight Goblin Gang Musketeer
Fireball Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang P.E.K.K.A Knight Fireball Musketeer Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Fireball
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Knight Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Electro Wizard Zap Knight Fireball Musketeer P.E.K.K.A
Zap Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer Electro Wizard
Zap Knight Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Fireball Musketeer Electro Wizard
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Knight Goblin Gang Musketeer Electro Wizard
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Goblin Gang Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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