My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Goblins Minions Barbarians Hog Rider Princess
Zap
Fire Spirit Goblins Minions Princess
Barbarian Barrel
Fire Spirit Goblins Barbarians Princess
The Log
Fire Spirit Goblins Barbarians Mini P.E.K.K.A Hog Rider Princess
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Goblins Minions Princess
Royal Delivery
Fire Spirit Goblins Minions Barbarians Mini P.E.K.K.A Hog Rider Princess
Fireball
Minions Barbarians Hog Rider Princess
Poison
Minions Barbarians Princess
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Minions Princess Mini P.E.K.K.A Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins Zap Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A
Goblins
Hog Rider Zap
Zap
Hog Rider Fire Spirit Goblins Minions Mini P.E.K.K.A Princess
Minions
Hog Rider Zap Mini P.E.K.K.A
Barbarians
Hog Rider
Mini P.E.K.K.A
Fire Spirit Zap Minions Hog Rider Princess
Hog Rider
Fire Spirit Goblins Zap Minions Barbarians Mini P.E.K.K.A Princess
Princess
Zap Mini P.E.K.K.A Hog Rider

Defense Synergies 1 8

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Zap Princess
Zap
Mini P.E.K.K.A Fire Spirit Goblins Minions Barbarians Princess
Minions
Zap
Barbarians
Zap
Mini P.E.K.K.A
Zap Fire Spirit Princess
Hog Rider
Princess
Goblins Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Barbarians Mini P.E.K.K.A Goblins Zap Minions
Barbarians Mini P.E.K.K.A Fire Spirit Goblins Minions
Barbarians Mini P.E.K.K.A Goblins Minions
Barbarians Mini P.E.K.K.A Princess
Fire Spirit Goblins Zap Minions
Minions Fire Spirit Zap Princess
Zap Barbarians
Barbarians Mini P.E.K.K.A Goblins Minions Princess
Fire Spirit Goblins Barbarians Mini P.E.K.K.A
Goblins Minions Barbarians Zap Princess
Minions Zap Princess
Barbarians Mini P.E.K.K.A Fire Spirit Zap Minions
Fire Spirit Goblins Zap Minions Barbarians Mini P.E.K.K.A Princess
Barbarians Mini P.E.K.K.A
Barbarians Zap Mini P.E.K.K.A
Barbarians Goblins Minions Mini P.E.K.K.A
Fire Spirit Goblins Zap Minions Barbarians
Zap Fire Spirit Minions Barbarians Princess
Barbarians Mini P.E.K.K.A
Fire Spirit Goblins Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Zap
Zap Mini P.E.K.K.A
Barbarians Goblins Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Barbarians
Barbarians Mini P.E.K.K.A
Fire Spirit Zap Minions Princess
Mini P.E.K.K.A Goblins Minions Barbarians
Mini P.E.K.K.A Barbarians
Zap Goblins Minions Barbarians Mini P.E.K.K.A
Barbarians
Minions Barbarians Mini P.E.K.K.A
Zap Barbarians
Barbarians Mini P.E.K.K.A
Barbarians Princess
Barbarians Goblins Zap Minions Mini P.E.K.K.A
Minions Zap Barbarians Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Fire Spirit Zap
Fire Spirit Zap Minions Princess
Fire Spirit Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Goblins Minions Mini P.E.K.K.A
Zap Princess
Fire Spirit Zap Princess
Fire Spirit Princess
Minions Princess
Princess Zap
Zap Princess
Princess
Minions Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Princess
Fire Spirit Zap Princess
Minions
Princess
Zap Barbarians
Zap Fire Spirit Princess
Zap Princess
Zap Princess
Zap
Fire Spirit Zap Princess
Zap Minions
Mini P.E.K.K.A
Zap
Zap Princess
Princess
Zap Fire Spirit Minions Barbarians Princess
Fire Spirit Zap Princess
Mini P.E.K.K.A Princess
Zap Princess
Zap
Zap Minions Princess
Zap Princess
Zap Princess

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