My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Knight Giant Skeleton
The Log
Bomber Mini P.E.K.K.A Giant Skeleton
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Fireball
Bomber Inferno Dragon
Poison
Bomber
Lightning
Knight Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Arrows Knight Mini P.E.K.K.A Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Arrows

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mini P.E.K.K.A Giant Skeleton
Zap
Arrows Bomber Knight Mini P.E.K.K.A Giant Skeleton
Arrows
Zap Knight Mini P.E.K.K.A Giant Skeleton
Knight
Bomber Zap Arrows
Mini P.E.K.K.A
Bomber Zap Arrows Rage Giant Skeleton
Rage
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bomber Zap Arrows Mini P.E.K.K.A Rage
Inferno Dragon

Defense Synergies 2 10

Bomber
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Arrows Knight Giant Skeleton Inferno Dragon
Arrows
Zap Knight Mini P.E.K.K.A Giant Skeleton
Knight
Bomber Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Arrows Knight
Rage
Giant Skeleton
Zap Arrows
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight
Mini P.E.K.K.A Inferno Dragon Bomber Zap Knight
Mini P.E.K.K.A Bomber Knight Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bomber Knight
Bomber Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Bomber Zap
Inferno Dragon Zap Arrows
Zap Arrows Giant Skeleton
Mini P.E.K.K.A Inferno Dragon
Knight Bomber Mini P.E.K.K.A Giant Skeleton
Bomber Zap Arrows Knight Giant Skeleton
Arrows Inferno Dragon Zap
Mini P.E.K.K.A Bomber Zap Knight Giant Skeleton
Bomber Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Knight
Zap Mini P.E.K.K.A Inferno Dragon
Bomber Arrows Knight Mini P.E.K.K.A
Arrows Bomber Zap Knight
Zap Arrows Bomber Knight Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bomber Arrows Knight Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Giant Skeleton
Bomber Zap Arrows Knight Mini P.E.K.K.A Inferno Dragon
Giant Skeleton Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap Knight
Giant Skeleton Knight Mini P.E.K.K.A Inferno Dragon
Arrows Zap
Mini P.E.K.K.A Knight Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Inferno Dragon
Zap Giant Skeleton Knight Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Giant Skeleton
Zap Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Bomber
Bomber Zap Knight Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Arrows Bomber Zap Mini P.E.K.K.A Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Mini P.E.K.K.A
Bomber Zap Arrows
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Bomber
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap
Zap Arrows
Arrows
Knight Mini P.E.K.K.A
Arrows Bomber Zap
Zap Arrows Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton

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