My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Giant Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Valkyrie Ice Wizard Electro Wizard
The Log
Bomber
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Fireball
Bomber Ice Wizard Electro Wizard Inferno Dragon
Poison
Bomber Ice Wizard Electro Wizard
Lightning
Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Ice Wizard Valkyrie Electro Wizard Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Valkyrie
Zap
Arrows Giant Electro Wizard Bomber Valkyrie Ice Wizard
Arrows
Zap Giant
Valkyrie
Bomber Zap Giant Electro Wizard
Giant
Bomber Zap Arrows Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Zap Giant
Electro Wizard
Zap Valkyrie Giant
Inferno Dragon

Defense Synergies 1 13

Bomber
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bomber Arrows Valkyrie Ice Wizard Inferno Dragon
Arrows
Zap Valkyrie Ice Wizard
Valkyrie
Bomber Zap Arrows Ice Wizard Electro Wizard
Giant
Ice Wizard
Zap Arrows Valkyrie Inferno Dragon
Electro Wizard
Zap Bomber Valkyrie Inferno Dragon
Inferno Dragon
Zap Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Wizard
Inferno Dragon Bomber Zap Valkyrie Ice Wizard Electro Wizard
Bomber Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Bomber Valkyrie Ice Wizard Electro Wizard
Bomber Arrows Valkyrie
Arrows Bomber Zap Valkyrie Ice Wizard Electro Wizard
Electro Wizard Inferno Dragon Zap Arrows Ice Wizard
Zap Arrows Valkyrie Electro Wizard
Inferno Dragon Ice Wizard
Bomber Valkyrie Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard Bomber Zap Arrows
Arrows Inferno Dragon Zap Ice Wizard Electro Wizard
Bomber Zap Valkyrie Ice Wizard Electro Wizard
Bomber Valkyrie Zap Arrows Electro Wizard
Inferno Dragon Electro Wizard
Zap Electro Wizard Inferno Dragon
Bomber Arrows Valkyrie Electro Wizard
Arrows Bomber Zap Valkyrie Ice Wizard Electro Wizard
Zap Arrows Valkyrie Bomber Ice Wizard Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Bomber Valkyrie Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Bomber Zap Arrows Valkyrie Inferno Dragon
Zap Valkyrie Electro Wizard
Valkyrie Zap Electro Wizard
Valkyrie Inferno Dragon
Arrows Zap Ice Wizard Electro Wizard
Valkyrie Ice Wizard Electro Wizard
Valkyrie Inferno Dragon
Zap Electro Wizard Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Arrows Valkyrie Electro Wizard
Valkyrie
Bomber Valkyrie
Electro Wizard Bomber Zap Valkyrie Inferno Dragon
Arrows Valkyrie Bomber Zap Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Ice Wizard Electro Wizard
Arrows
Arrows Valkyrie
Bomber Zap Arrows Valkyrie
Arrows Zap Ice Wizard
Bomber Arrows
Arrows Zap Ice Wizard
Arrows Zap
Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Electro Wizard
Bomber Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Bomber Valkyrie Ice Wizard
Inferno Dragon
Arrows Zap Ice Wizard Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Ice Wizard Electro Wizard
Zap Electro Wizard
Bomber Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard
Zap Arrows Ice Wizard Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Bomber Zap
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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